Total War: WARHAMMER II

Total War: WARHAMMER II

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dwarf engineer ranged weapons ancilliaries
   
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Tags: mod, Units
File Size
Posted
96.955 KB
Jul 14, 2020 @ 3:22pm
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dwarf engineer ranged weapons ancilliaries

Description
Short description

Adds 3 different ranged weapons to the dwarf engineer in custom battle and mortal empire campaign.

Details
The different weapons can be unlocked like mounts, both in custom battle and campaign.
It has been very painful to implement, because very strange things happen when you try to use the mount system without a mount. For it to work, I had to add a small team to the engineer along with the weapon/aminations change.
The original idea was just to add the drakegun to the engineer. After several headaches testing what was working and what wasn't, I ended up adding other ancillaries.
Have fun!

Weapons
  • Drakegun
    The engineer and his apprentice will burn the worlds with their improved drakegun (lvl 5 in campaign)

  • Trollhammer torpedo
    The engineer brought two irondrakes to shoot improved trollhammer torpedoes to large target. (lvl 10 in campaign)

  • Cannons
    The engineer now has his own cannon battery! (lvl 15 in campaign)
My other mods
Dwarfs
Dwarf airforce Regiments of Renown
Dwarf beer cart and wagon
Dwarf big and diverse RoR pack
Dwarf ranged weapons small tweaks
Dwarf engineer ranged weapons ancilliaries
Greenskins
Goblin squig herd... with herders!
Goblin squig herd... with herders! SFO compatible Edition
Nasty Skulkers hidden in goblin units
Lizardmen
Kroxigors in skink units
Salamanders...with skink handlers!
Skaven
Rat Ogres...with Packmasters!
Skaven assassins hidden in units

Thanks
I want to express my gratitude to all moders for all their work I had much pleasure to play with, to get inspiration from, and to learn from, by looking into the changes they have done.
The online guides (like of thesniperdevil) were of tremendous help, thank you to all participants to their elaboration and for taking the time to share. This is really important.
And of course, thank you CA for devoting to Warhammer fantasy in such length, it is a dream come true.

Misc

Donate[paypal.me] to support my work. Thank you!
14 Comments
voiceofreason467 Feb 7, 2021 @ 3:28pm 
Any chance of giving an update?
El Xavior Jan 11, 2021 @ 4:00am 
Any hopes of gyrobombers for engineer?
Gabe Dec 1, 2020 @ 1:48am 
Couldn't you just reverse engineer the tomb king "casket" mount? It uses no additional models.
Noredemption1 Oct 25, 2020 @ 6:04am 
Hi Grim

Thanks so much for the great mod! Would you be willing to make an SFO compatibility patch?
Snek Aug 27, 2020 @ 5:30pm 
Grim you're the gigachad of Dawi unit mods.
Slinkerdeer Aug 18, 2020 @ 11:36am 
Fair doos, looking forward to getting the clattergun on the engineer again. It actually made him viable against units that arent single entites
Grim  [author] Aug 18, 2020 @ 2:04am 
Yes it would be possible. However I don't plan to mod until the next DLC or so, probably. I'm doing other things right now.
Slinkerdeer Aug 15, 2020 @ 12:51pm 
SFO has an option for the engineer can swap his rifle for a clattergun I think its called, are you able to do that here? that shotgun was the shiz, and I stopped using SFO for other reasons
Grim  [author] Jul 25, 2020 @ 3:11am 
It should work in SFO but the mod is balanced for vanilla, not SFO.
Captnlarry Jul 24, 2020 @ 8:35pm 
does this work in sfo?