RimWorld

RimWorld

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Explosive Implant (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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335.194 KB
Jul 11, 2020 @ 1:55pm
Mar 21 @ 2:30am
12 Change Notes ( view )

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Explosive Implant (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
797 items
Description

Update of ma1tas mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1816673839

- Lowered the value of the implant as 800 was a bit high
- The explosion should now always remove the pawns head since the implant is in the brain
- Added an advanced implant with twice the blast-radius
- Added a knockout implant that instantly sedates the pawn instead



[dsc.gg]
[github.com]





V1.0.2
This mod adds an explosive brain implant.
Detonate it at will.
Craft it at the fabrication bench when the research Bionics is completed.

Note: This mod is still in development, if you use it on an existant save,
don't forget to keep a save from before the mod installation.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


51 Comments
ferny Jan 7 @ 2:27am 
Made a retexture for VFE: Deserters users:
https://steamcommunity.com/sharedfiles/filedetails/?id=3133799101
Rineality Nov 6, 2023 @ 5:47pm 
* Intracranial Explosive Device Armed *
Mlie  [author] Apr 4, 2023 @ 12:30pm 
@aap5454 Added the knockout implant
LindaD2002 Mar 23, 2023 @ 4:18am 
I just wanted to let you know. I don't know what caused the issue but the next prison break the option was available. I didn't remove any mods so it must have been a glitch in the game or something. My colonists feel much safer with this device.
LindaD2002 Mar 17, 2023 @ 4:48pm 
Thank you for getting back to me. I really appreciate it. The option just doesn't show up so maybe its another mod conflicting with it. Thank you.
Mlie  [author] Mar 16, 2023 @ 1:26pm 
@LindaD2002 Tested this and I have no issues exploding the implants on rebelling slaves or prison-breaking prisoners. What issue are you having?
LindaD2002 Mar 16, 2023 @ 1:06pm 
It is too bad that you can't just blow up those rebellious prisoners even though they have an implant. I'm sure that is a game thing like the mental breaks where you can't control the pawn. Sigh. It would solve a lot of prisoner breakouts. Thanks again for the mod. All my prisoners & slaves receive 1 for the good of the colony.
LindaD2002 Feb 18, 2023 @ 6:20pm 
Thank you! It is greatly appreciated. I got mad & implanted 3 pawns then realized that 1 wasn't as lousy as I first thought. The other two gave their lives to support, defend & protect their fellow colonists. We gave them a funeral service. Thank you again.
Mlie  [author] Feb 17, 2023 @ 12:48pm 
@LindaD2002 Should be added now
LindaD2002 Feb 15, 2023 @ 11:06am 
Would it be possible to add a surgery to remove the explosive devise in case you change your mind? It could have a % chance to detonate while performing surgery. Thank you for keeping mods updated.