Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I still couldn't figure out what the red tendril-like field purpose is.
https://youtu.be/djfynBjbhw8
I like how you start next to the open exit; I like the area behind the angled panel; I like how you know what the finel step is from the very beginning, and yet the steps towards that ending are pretty challenging.
Some of the layout decisions were a bit frustrating, because I fell into the goo pit several times because of them, but it's nothing compared to the enjoyement I got out of the chamber. Thumbs up!