Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
If initiative is 2 times greater, will there be two turns?
However then you realise that your entire team has been building wits and initiative and all go first. Which seems great...until your against like 10 enemies who then all get to have their turns. Not an issue with the mod of course! Just something that changes the game play :) (if you remember to enable it)
Now I have seen there was a Dice Roll mod to roll your initiative, which sounds great and could work well with this mod. I can't seem to find it but also even if I did, I've already levelled wits so...but hey-ho I guess I could respec haha
Anyway just an update of - mod works, does what it says