Divinity: Original Sin 2

Divinity: Original Sin 2

535 ratings
Type: Add-on
Game Mode: Story, GM
File Size
1.609 MB
Jul 3, 2020 @ 3:43pm
Jul 28, 2020 @ 12:31am
2 Change Notes ( view )

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This mod requires Norbyte's Script Extender[github.com] to use.
Dislike the "ally turn, enemy turn" nature of D:OS2's round-robin system? Wish that your initiative had a bigger impact on the turn order? This mod changes the combat turn order whereby players and enemies will act in order of their initiative.

Also available on Nexus Mods![www.nexusmods.com]

How does it work?
With this mod enabled, the turn order is decided entirely based on initiative values, rather than providing a mixture of allied and enemy turns like the base game does:

In the example above, Fane has the highest initiative and therefore moves first. The Magisters then have the next highest initiative values, meaning they go next in the new turn order. In the previous system, Lohse would act after the first Magister's turn despite having lower initiative than the other enemies.

Is it balanced?
It's hard to vouch for the balance of this combat system, and it's not been extensively-tested. However, it can provide a new combat dynamic to spice-up your next playthrough. I'd love to hear how you find the system after using it, as your feedback could inspire some alternative options and improvements in the future.

What is the Script Extender and why do I need it?
Norbyte's Script Extender is similar to how the Skyrim Script Extender (SKSE) works; it provides access to a lot of lower-level code for modders. As such, I've been able to create lots of new script-heavy mechanics for this mod.

Another excellent feature that the Script Extender provides is a HUGE improvement to load times when playing with lots of mods, cutting 10-minute load screens down by ~90%. Even if you aren't planning on using this overhaul, I'd recommend grabbing the extender for that feature alone!

How do I install the Script Extender?
Check out my installation guide here. Alternatively, if you are using LaughingLeader's excellent Mod Manager[github.com], you can simply click the "Tools" option at the top of the window, and then click "Download & Install Osiris Extender". Easy peasy!

Known defects
  • When delaying your turn, your portrait may not appear at the end of the turn order. However, you will still receive your turn at the end of the round as intended. This bug is purely UI-related.

HUGE credit goes to Norbyte for providing the initiative-sorting code, as well as creating the Script Extender.

Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
Thank you, and I hope you enjoy this mod!
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Odinblade  [author] Apr 16 @ 3:06am 
@Rahza Whoops! Thanks for the reminder :winter2019coolyul:
Rahza Apr 16 @ 2:48am 
Since this mod is working again as intended according to one of the authors below, the headline at the top of the description should probably be removed saying that it doesn't work, just a friendly reminder :)
josher imutedota Jan 16 @ 3:59pm 
Any chance this is open source, or can be put up on Github? Thanks!
Tyler Durden Dec 15, 2022 @ 1:36pm 
really like this mod and its a lot of fun. if you also use the D20 dice initiative mod and a mod that increases stats per level so you can invest a few more points into wits, its pretty balanced. problem is... in act 4 everything has 45+ wits. you basically have to max roll initiative and hope the enemy bad rolls to ever have a chance of going before anyone. even your fastest characters will struggle getting to go first before the enemy does... you could theoretically dump 50+ points into wits using cheats or going crazy with min maxing, but then your crit would go through the roof and thats another balancing issue. not sure what the best way to fix this would be... maybe a higher dice roll mod on initiative at the start of combat, like a D40 instead of 20?
Ninaran Sep 20, 2022 @ 8:33am 
Thanks Star-X and Odinblade!
Odinblade  [author] Sep 20, 2022 @ 4:07am 
Thanks @Star-X!

As they've said, the Script Extender has been updated to v57 now, which contains the fix for turn order shenanigans. This mod should be working again now as intended :lovegrenade:
Star-X Sep 17, 2022 @ 7:23pm 
Just a head's up, Script Extender v57 is now out, and it seems to fix the mod!
Star-X Sep 16, 2022 @ 8:18pm 
I do hope this gets fixed soon. Wanted to start a playthrough with this combined with D20 Initiative alongside other mods, but with this broken I feel that it's better if I just wait as D20 Initiative is kinda worthless without removing round robin initiative.
twitch.tv/yolulutv Sep 11, 2022 @ 10:23am 
is it fixed?
Odinblade  [author] Aug 6, 2022 @ 11:59am 
@Nerium No it’s only this one not working at the moment! The other ones may be getting deactivated because I’ve pushed a few updates out today, and the game disables mods when they get updated for some reason.