Space Engineers

Space Engineers

32 ratings
H7 LREV 'Industrious' - DLC, No Mods
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Type: Blueprint
File Size
Posted
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2.384 MB
Jul 1, 2020 @ 6:30pm
Jul 3, 2020 @ 5:18pm
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H7 LREV 'Industrious' - DLC, No Mods

Description
A ship I built for use in a co-op survival, to fit our requirements for a mobile base.
The H7 Long Range Expedition Vessel is designed to spend long periods in space, with little to no contact or direction from outside sources. The 'Industrious' was built for a mining consortium to scout locations for and establish self-sufficient bases on other worlds.
98% survival ready, everything should be conveyored and airtight, if you find anything missing let me know. No external turrets or hardpoints as I feel they would not look that great.

Exterior features:
-4 advanced refineries, each with 2 speed/2 yield modules
-4 advanced assemblers, each with 3 speed/1 power efficiency modules
-4 large cargo containers
-4 O2/H2 generators
-6 hydrogen tanks to refuel other vessels and power the hydrogen thrusters
-8 oxygen tanks, in case no ice is found for a while
-3 connectors on a small landing pad at the rear, in case a vessel is too large to fit in the hangar
-Walkways along the spine and top of the ship to access much of the exterior without a jetpack
-A combination of ion and hydrogen thrust, the vessel is capable of landing on small bodies using the large landing thrusters, but warranty is void if taken into atmosphere.
-Two large LCDs at the rear, for extra income via advertising

Interior features:
-2 jump drives for long-range operations
-Several batteries, reactors, and hydrogen engines, for a lot of redundant power options
-Large, long hangar, exiting through the rear of the ship
-Pressurised bridge and living area, with airlock
-Two programmable blocks and plenty of button panels and LCDs for scripts or lists
-Compact but comfortable living area with large windows, comfortable couches, four beds, and other amenities

DLC-Decorative blocks 1 and 2, and Sparks of the Future, are recommended. Heavy use of grated catwalks and some windows from Decorative 2, decorative blocks from 1 in the pressurised area, and a wall console and large LCDs from Sparks, *but the ship will function without DLC, it just won't look as good*

Update 1: Added controls to button panels and bridge seats, and repainted most of it so it's not so yellow. Also figured out how to get screenshots below 2MB so I could upload.
13 Comments
Astro-Creeper Dec 10, 2020 @ 3:51pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2315817114 Here's my take. This is like my second big build.
Quait Jul 23, 2020 @ 4:12pm 
if you want to take a look: https://steamcommunity.com/sharedfiles/filedetails/?id=2175718786
I had to upload it for a friend so I guess I can link it to you as well if its online now anyway =)
Jagdpanzer IV/70 Sd.Kfz 162/1  [author] Jul 9, 2020 @ 5:38am 
Makes sense, the hangar was originally left without internal connectors because our ships were weird shapes and we'd need to put them in during the survival, and the cargo is an interesting point. The ship was meant to be a mobile base, but I might take that cargo idea and make a mining hauler in the same vein.
Quait Jul 9, 2020 @ 3:57am 
mostly the hangar section to fit my needs for my ships. Connector positions, flattened a bit more etc.

I removed refineries and replaced all but one with more cargo. I planned to use it as a ship to jump to asteroids and then use mining drones to gather and bring back the ore to be refined in bulk in the main base, so I didn't need that much refining power on the go, same with asemblers

With the remodel of those I had a better space to access the roof, so I made a walkway there instead of the ladder next to the bridge door.
Jagdpanzer IV/70 Sd.Kfz 162/1  [author] Jul 8, 2020 @ 10:44pm 
@Quait Thanks! If I may ask what did you remodel on it? And yeah, there's no scripts loaded because of that reason, the LCDs are laid out like that for easy reading from the chairs or outside (I have the ones under the assemblers, just outside the bridge, as a full inventory readout using AutoLCDs, and in the bridge readouts of power and jump drive charge and such).
Quait Jul 8, 2020 @ 12:10pm 
A nice unique ship, I like it.

I remodeleded it a bit and I'm gonna build it in survival later =)

Plus point for having displays, scriptblocks etc actually build and well placed, but not preloaded with scripts, its always a hassle to run your own stuff when 10 preloaded scripts are annoying the shit out of me
Jagdpanzer IV/70 Sd.Kfz 162/1  [author] Jul 7, 2020 @ 4:05pm 
@biefyy There aren't any scripts, just two programmable blocks and several LCDs. I usually run AutoLCDs and Isy's Inventory Manager on it, but I know of several alternatives or other scripts entirely that people might prefer, so I left the programmable blocks blank.
biefyy Jul 7, 2020 @ 10:47am 
hey, Scribt not working, can you help, which you do?
Enyalos Jul 6, 2020 @ 10:53pm 
ey dont sell yourself short tho it is interesting to look at. mainly cause of its uniqeness. i actually like the way this ship is designed because its unlike most ships built now and in a way it has a classic look about it from an older day of SE but not also and its pretty good