Divinity: Original Sin 2

Divinity: Original Sin 2

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The Singing Scar RP system
   
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Type: Add-on
Game Mode: GM
File Size
Posted
Updated
6.547 MB
Jun 28, 2020 @ 11:39am
Oct 16, 2020 @ 4:40am
5 Change Notes ( view )

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The Singing Scar RP system

In 1 collection by Luxen
Luxen's GM Tools
14 items
Description
Requires Nobyte's script extender
Description
The Singing Scar is a Roleplay system for the Game Master mode. It is a whole rule system to drive your campaigns and add balanced mechanics for roleplay over the built-in stats that are definitely not designed for roleplay.

Features
  • 23 custom stats for deep character customization with automatic Target Number and Cap calculation
  • 6 aptitudes having in-game effects, such as identifying enemies, increasing your sight range and death saving throws
  • Death saving throws, making character Unconscious instead of killing them for a more narrative play and a custom skill to increase chances of knocking unconscious
  • Automatic deactivation of characters out of the sight range of players, for a better immersion and less metagaming. You can lock activation/deactivation if you put the eye icon status that should be on the top of your GM status list.
  • Fully compatible with EXIM for character export
  • Console commands
  • A complete rulesheet for both players and Game Masters
  • Balanced for an use with Project Divine Game Master and GUI Eater
Some features are work in progress, so keep your eyes peeled for updates !
Incompatible with GM tools : Player Sight since this mod use the same system.

Rule sheets
For players[drive.google.com]
For Game Masters[drive.google.com]

Requirements

Console commands
You can enable console by using LaughingLeader's mod manager[github.com], into Preferences : Press enter when focusing the console to enable inputs. Type exit to leave the input mode.
NEVER use CTRL+C in the console.
All commands have a ! prefix. Type !Help to get the list below.

Note : the commands noted with a star (*) require to use NPC Control tool selection to select at least one character.
* SetCustomStat <stat name> <value> #Set the custom stat of the selected character(s) to the value
* AddToCustomStat <stat name> <value> #Add the specified amount of points to the stat
* RollCustomStats #Randomize the custom stats of the selected character. The amount is scaled with level.
* TogglePlotArmor #Cannot be seen in-game. A character with plot armor will always fall unconscious instead of dying, whatever is their death saving throw chances
* ToggleCarefulBlows #Cannot be seen in-game. A character with careful blows will always put enemies unconscious instead of killing them, whatever is their death saving throw chances
* SetSightBoost <value> #Change the sight boost of the character. Additive to the sight boost given by Agility and Perception. Can be negative.

Credits
Norbyte for his awesome script extender and his help.
LaughingLeader for his numerous advices on UI and the extender API.
The modding community for their support.
The GM Bastion people for playing this awesome game mode : https://discord.gg/zBZ9bme

Feedback
Don't hesitate to leave comments ! If you want to report bugs or give advanced feedback, please join my workshop Discord server : https://discord.gg/AYpVFA4
Do you like my work ? You can support me by tipping me a coffee :
[ko-fi.com]
4 Comments
Luxen  [author] Nov 2, 2021 @ 4:19am 
Because it's part of the whole system, the vision range of the characters is influenced by some of the custom stats so disabling the vision system naturally nerf some of the stats.
The V2 will have options to customize the mod but as of now it's provided as is.
Dragon Unityr Nov 2, 2021 @ 3:31am 
But i don't want to put eye on 139 characters in all deactivated encounters, why i can't just turn it off?
Luxen  [author] Nov 2, 2021 @ 2:58am 
Automatic deactivation of characters out of the sight range of players, for a better immersion and less metagaming. You can lock activation/deactivation if you put the eye icon status that should be on the top of your GM status list.
Dragon Unityr Nov 1, 2021 @ 7:26pm 
Can i 100% delete "Automatic deactivation of characters out of the sight range of players"? This thing destroing all encounters