Arma 3
457 oy
NMG mod
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Data Type: Mod
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2.184 GB
28 Haz 2020 @ 2:04
6 May @ 22:46
17 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
NMG mod

Açıklama
Bro, I know that it is difficult to surprise you with ordinary mods. I’m even sure that you won’t read this description, but just look at the pictures and draw your own conclusion. But let me tell you what will be in fashion.

And in fashion you will be able to see some, I hope, interesting weapons, sights and accessories for these guns. This is not the final range and I will try to expand it and make it more interesting.

All third-party works belong to their authors, I do not claim authorship. My works, authored by me, belong to me. I think it's logical.
Third-party authors are indicated in the game itself (because why did the developers add that parameter).


If you suddenly wonder what’s wrong with the updates or what’s new, the information can be found here https://vk.com/wpn_rf
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Братан, я знаю, что обычными модами удивить тебя сложно. Даже уверен, это описание ты читать не будешь, а просто посмотришь на картиночки и сделаешь свой вывод. Но давай я поведаю тебе, что будет в моде.

А в моде ты сможешь увидеть некоторое количество, я надеюсь, интересного вооружения, прицельных приспособлений и аксессуаров для этих пушек. Это не окончательных ассортимент и я постараюсь его расширить и сделать интереснее.

Все сторонние работы пренадлежат их авторам, я не претендую на их авторство. Мои работы, за авторством меня, пренадлежат мне. Думаю, это логично.
Сторонние авторы указаны в самой игре(ибо зачем тогда разработчики добавляли тот параметр).


Если вдруг интересно, что с обновлениями или что нового, то информацию можно найти тут https://vk.com/wpn_rf
400 Yorum
I_am_bad_internet(RU)  [yaratıcı] 17 May @ 11:51 
@Crickets No, all animations are assigned, I don’t think that will change

@sultan239wibisono Sorry, I don’t quite understand what you’re talking about, the translator translates strangely

@Nemac Friends who pick the game write that even after the release of a new part they do not give up on refining this part. Maybe over time other scripts will appear that will simplify the creation of such “wants”
sultan239wibisono 15 May @ 5:55 
may i suggest adding the underfolding stock
Nemac 14 May @ 5:19 
Oh yeah I'm very familiar with the community being obnoxious about "stolen"/ported stuff.
I just noticed that you already have a PKP that has been given the frontgrip and the animation for it, thought you might give the Zenitco version the same treatment. The visual effects for these things give immersion, which is why people tend to value them, since Arma after all is about simulating that military experience, and visual immersion plays a big factor in that.
Crickets 13 May @ 19:26 
will the ak74n get the same animations that the ak12 has, the ak12 animations look very good
артем 13 May @ 9:55 
здравствуйте есть замечание у автомата А-545 модули на боковую планку пикатини устанавливаются криво
I_am_bad_internet(RU)  [yaratıcı] 12 May @ 22:49 
@Nemac rhs implemented this feature through scripts, I don’t know how it was done and how it works. You can’t take someone else’s script and use it yourself - the community is like that, it immediately shouts that it was “stolen”. At the same time, Altis lives steal content from mods and they have nothing to do with it. But I myself don’t know how to write scripts, and I don’t need it - such handles don’t affect anything except the visual component
Kaung Htet 11 May @ 7:22 
AK family collection
Nemac 11 May @ 5:24 
I was afraid of this answer, but I understand. On a separate issue, would it be possible to implement a working frontgrip on the Zenitco PKP? On this current version of it, even if I put the grip as an attachment, the character still ends up holding the gun by the box magazine.
I_am_bad_internet(RU)  [yaratıcı] 9 May @ 10:08 
@Nemac I would be very happy to make camouflage, but the problem is that the models consist of a bunch of different pieces, respectively textures. And if you start making camouflage for any weapon, it will take a lot of time to redo these textures, and the size of the mod will double. And besides, the inventory of weapons will be replenished with a huge number of the same weapons, just of a different color. I don't think this is the best idea.
Zloi 9 May @ 7:41 
Спасибо за обновление! С меня как всегда награда значками стим.