Space Engineers

Space Engineers

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(ARMCO) T-70 X-Wing
   
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Type: Blueprint
Tags: small_grid
File Size
Posted
1.103 MB
Jun 21, 2020 @ 12:26pm
1 Change Note ( view )

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(ARMCO) T-70 X-Wing

In 2 collections by Kreeg
New Republic Fighter-Core
5 items
ARMCO Starwars Fightercraft
27 items
Description
## WeaponCoreMultiplayer enabled
The New Republic Mod, supplying a set of New Republic Assets, as part of the ARMCO Starwars Project Rebirth.
This is Weapon-Core Supported, as the first of the Project mods, to use the excellent system.

Presently, Presents an New Republic RZ2 A-Wing Kit, E-Wing kit, H-60 Kit, and a small selection of blocks.


Imagery
Imagery by Primo, who did some damnable Beautiful shots, Check out their workshop Here:
https://steamcommunity.com/profiles/76561198072657324/myworkshopfiles/
They're amazing, at building ships, Screen shots, and as you can tell; They're creative.



Structure Content
  • Solar Panel Array (Large Scale, Small normal ones later on)
  • AMS Turret (Anti-Missile-System)
  • 'Protector" Turret (Laser-Cannon)
  • New Republic Micro-Factory (For Later)

Starfighter Collection for the New-Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=2009108252


Ship Content
RZ2 A-Wing
  • LCD Cockpit Screens
  • Skin Compatibility, allowing use of Keen Skins
  • Recolorable Mesh, paint your RZ2 in any Game supported Colour.
  • Tracking Missiles (Weapon Core)
  • Rear Anti-Missile-System (Weapon Core)
  • Swivel Laser-Cannons (Weapon Core)
  • Experimental Release, Further updates will include Additions, such as Canopy being able to be opened or closed.

E-Wing
  • LCD Cockpit Screens.
  • Skin Compatibility, allowing use of Keen Skins.
  • Recolorable Mesh, paint your E-Wing in any Game supported Colour.
  • Tracking Torpedoes. (Weapon Core)
  • Gimbaled Heavy-Laser-Cannons (Weapon Core), with custom Animations.
  • Fully Functional Sliding Canopy.


X-Wing T-70
  • LCD Cockpit Screens, in a specialized variant of the E-Wing Cockpit Internals.
  • Skin Compatibility, allowing use of Keen Skins.
  • Recolorable Mesh, paint your X-Wing in any Game supported Colour.
  • Tracking Launcher, with custom Animations, that can switch between Proton Torpedoes & Concussion Missiles.
  • Wing-Tip Weapons capable of Convergence, and are fully animated, based on On\Off State. 4 Independent Wing Parts, allowing Wing-Loss.
  • Underslung Landing-Gear built as a Pad, to conceal the gear from altering the X-Wing's Shape.
  • Robust Engine Systems, providing 4 Sets of Primary & Reverse Engines.
  • Fully Functional Sliding Canopy.



H-60 Tempest Bomber
  • Two Specialized Cockpit Models.
  • LCD Cockpit Screens in Each Cockpit.
  • Skin Compatibility, allowing use of Keen Skins.
  • Recolorable Mesh, paint your H-60 in any Game supported Colour.
  • Tracking Torpedoes. (Weapon Core)
  • Turreted Medium Laser-Cannons.(Weapon Core)
  • Turreted Ion-Cannons.(Weapon Core)
  • Preform Bombing Runs with Proton-Bomb Bay.(Weapon Core)
  • Fully Functional Sliding Canopy per Cockpit.


Main Project Link: ARMCO Starwars Project Rebirth
https://steamcommunity.com/sharedfiles/filedetails/?id=2007374461


Project Rebirth Wiki
https://github.com/LordKreeg/ARMCOSWProjSE/wiki
Contains a Growing amount of Useful Information, such as Weapon Details, so you know what Laser-Cannons, Turbolasers, and Ion-Cannons are good against.
https://github.com/LordKreeg/ARMCOSWProjSE/wiki/Starwars-Weapon-Basics


Legal
Star Wars, the franchise, is owned via Disney.
Rights Reserved properly to Disney & their respective owners, for such concepts, sounds, and similar matters.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
2 Comments
B1487E Jul 28, 2022 @ 6:58pm 
I can't paste it in, I have the master file set before the mods for this one in the load order, but to no avail.
Lemons O'Toole Oct 1, 2020 @ 7:03pm 
Lol I tried making my own in creative and man it was god awful. Trying to figure out where the parts went took me so long. I never even bothered finishing it. Now I've found this and I can just import it. Thanks!:steamhappy: