Cities: Skylines

Cities: Skylines

144 ratings
Two-way Road with Parking Spaces and Protected Bike Lane - Vanilla Texture
2
   
Award
Favorite
Favorited
Unfavorite
Assets: Road
File Size
Posted
Updated
34.852 MB
Jun 19, 2020 @ 6:44am
Jul 6, 2020 @ 3:40pm
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Two-way Road with Parking Spaces and Protected Bike Lane - Vanilla Texture

In 1 collection by BlueHawk
Two-way Roads with Parking Spaces and Protected Bike Lane
5 items
Description
🚴Two-way Road with Parking Spaces and Protected Bike Lane🚴

This is a two-way road with parking spaces and protected bike lanes.

🏘️ It's 16m wide, so you can easily upgrade existing roads without destroying your buildings. It has both parking spaces and a bike lane so you don't have to decide between the two.

🍦 This version has a simple vanilla texture so it blends nicely with other vanilla roads. If you would like to have a more detailed texture and a tree-lined median, please subscribe to the tree-lined version here.

🚌 It supports bus stops on both sides of the road. If the bus stop is on the bike lane side, the bike lane will slightly swing to allow the median to accommodate the bus stop. On the parking side, the bus will invade the parking space like in other vanilla roads.

🔛 This is actually an asymmetrical road and you can switch the side of the bike lane by right-clicking on the road as you would on a one-way road. For this reason, you need Mass Transit to be able to use this road. A textured switch-lane is provided on ground level.

🌉 The road is available on all elevations (tunnel, slope, ground, elevated and bridge).

🚂 On railway crossings, an additional barrier is located on the median to protect your cyclists.

🚴 Using the 'Encourage Biking' ordinance together with this road will encourage your citizens to stay fit and reduce traffic levels.

💙 This is my first asset ever created and prior to the Lockdown, I didn't know how to use Blender or Gimp so please let me know if I did something wrong and I will be more than happy to learn.


⬆️Updates⬆️
07/07/20: Fixed the _p maps that caused flickering on pavements (thanks Chamëleon).


🔢 Stats 🔢
Same as the vanilla two-lane road.


💷 Donate 💷
If you like this asset, please thumb it up and consider donating to my PayPal or CashApp !!!

[www.paypal.me]
[cash.app]
Popular Discussions View All (1)
0
Feb 26, 2021 @ 1:18pm
I'd like to ask you a favor.
fabianpallares
18 Comments
latepets101 Feb 2, 2022 @ 4:04pm 
A game-changing asset. Great for connecting bikers between bike highways and close to their destination on connector roads.
Pexal Dec 7, 2021 @ 11:54pm 
Hey, i know you may not see this, but is it theoretically possible to make a tram road like that? Two lane/two way road on one side and tram tracks on the other?
squirrel_coat May 24, 2021 @ 8:25pm 
Could you make this with trees on the sidewalks and just one car lane? Would be nice for narrow neighborhood streets converted from two lanes down to one plus a bike lane.
Phoenix-D Apr 20, 2021 @ 7:41pm 
Hey, finally some PBLs! Very nice, thanks
BiniTheMighty Apr 4, 2021 @ 6:49am 
Cycling and parking on the same road, love it!
Chamëleon TBN Jul 3, 2020 @ 12:01pm 
Maybe we can have a chat? Send you a friend request
BlueHawk  [author] Jul 3, 2020 @ 11:52am 
Hi @Chamëleon, I had a look and it seems that the flickering is due to a glitch of the game itself (I've used the same road and pavement map of vanilla roads) and apparently you just have to save and restart the game (I hadn't noticed the flickering until you told me).

This "vanilla" version actually uses the same _r and lod_r map for every segment in the same elevation, so in theory Loading Screen Mod should load them as a single item (I'm not entirely sure how the Loading Screen Mod works to be honest). Let me know if you still have any issue.
Thanks 😇
Chamëleon TBN Jun 23, 2020 @ 3:43am 
Thank you for your explanation - i agree that it is good to have all elevations - please keep this also for the red version. I think you have created a complete own texture, or? If yes, is it optimized in general and in ideal to be shared for all your roads you plan to supoort Loading Screen Mod and save a lot of RAM?

Additionally i found a flickering pavement issue - maybe you can solve this?
BlueHawk  [author] Jun 23, 2020 @ 3:11am 
Hi @Chamëleon , thanks for your feedback. The main reason why this street is 28.5MB is because it requires a lot of segments due to its asymmetrical nature. The ground level requires 7 segments (main, bus left, bus right, bus both forward, bus both backward, switch lane forward and switch lane backward), 3 segments for the elevated and bridge and 2 segments for the slope, for a total of 15 segments and 4 nodes times 2 for the LODs. I was aware of this problem so I initially planned to only do a ground version but I then decided to give a complete asset.
I'm currently working on a red bike lane version as suggested by @aku, so what I can do is to publish it on the ground level only. This will reduce the file size but it will give us the opportunity to place bus stops at the same time.
I hope this helps, please let me know if you have any idea and thanks again for your positive comments!
Chamëleon TBN Jun 22, 2020 @ 6:12am 
Hi @ Blue Hawk. Good idea. I like it. But the file size is quite large... if i compare to many other roads made by clus, delta 5-1 or others... any way you may reduce the file size?