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[FFS] Feast of Fire and Smoke: Dungeons and Encounters
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Jun 9, 2020 @ 5:02am
Jan 2, 2022 @ 11:48am
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[FFS] Feast of Fire and Smoke: Dungeons and Encounters

In 2 collections by Rylasasin
Rylasasin Collection: Non-GiC
76 items
Ryl Single Player
100 items
Description
Are you enjoying FFS and its addons? Wish you could encounter pirates and (FFS) cultists in the main game instead of just in the episodes? Want to continue the fight while you're still waiting for the new Episode? Want an alternate way to gain dollars besides just grinding the same 3 missions excessively?

This is for you!

This mod adds several microdungeons and encounters to world spawns, plus a few space encounters. Encounters are 100% randomized with randomized enemies. That cultist altar might have two regular cultists with AKs, or they could spawn in suiciders or shielders or even Templars!

* Fight randomized enemies on planets and in space.
* Rescue slaves and ritual hostages!
* Space Encounters. Right now they're just retrofitted vanilla ones.
* NEW IN 6.0: Three new factions that were missing from FFS now join the battle: Penguin pirates (they don't get along with the regular ones tho), The Miniknog, and the Apex Rebels. The latter of which is on your side!
* NEW IN 6.0: Cultists, Pirates, Penguins, and MIniknog skirmish! They are no longer in a conspiracy with each other and/or the local wildlife to take you down. They all have their own agendas and alignments, and will fight each other (and the local wildlife) just as eagerly as they fight you!
* NEW IN 6.0: Aquire Miniknog Weapons and Robots: Miniknogs have their own custom weaponry which you may now aquire. You can aquire the miniknog guns from Miniknog enemies. Miniknog Pets can be aquired in one of three ways...
1. Kill Scientists and take their pods. However, these pods are only level 1, and the robots CANNOT be healed. To get healable versions, you must do #2 or #3.
2. Aquire Miniknog Scrap from Miniknog turrets and robots. Take this (and some parts) to Dr. Breadnut, who can then rebuild the robots for you. These will be level 6, and healable. However, he will not do this for free. In fact, it's quite expensive.
3. Do #1, but take it to Dr. Breadnut. Just like with #2, they will be level 6 and healable. This method is cheaper than doing it with scrap...
* NEW IN 8.0: Fight the remants of the USCM! They are sort of like a fightable version of the SRS in that they will use NATO weapons... unless you are running FFS:Extended. If you are, they will be a very different faction to fight!
* NEW IN 9.0: The war heats up! The rebels and the miniknog go to war, while the Occassus rampage across the galaxy. Partake the liberation of miniknog towns, save villiages from occassus aggression, raid Occassus-controlled prisons!

As of this version, encounters include:

* Random two-man pirate and cultist camps
* Tank or Air Vehicle (quite rare, thankfully. These things don't grow on trees, you know!)
* Pirate Camp (same deal as the first part in Ep 0, except the enemies that pop out of the tents are randomized.)
* Cultist Camp (same as Pirate Camp, but with cultists)
* Pirate Sniper Tower
* Cultist Mortar Pit
* Cultist MG Bunker on a hill
* Cultist Altar: Much like the vanilla version, but instead of that healing altar, there's a SRS person kidnapped non-human civilian tied to it, about to be sacrificed.
* Pirate/Cultist slave camp: Similar to the camp, but there are slaves you can save from either a life of slavery, or a (very short) life as a demonic sacrifice!
* Cultist Cache: An inconspicous cave holding a cache of items...

* Miniknog Outposts: Outposts containing some powerful new miniknog opponents with custom weapons!

* USCM Tower: A leftover tower by the supposedly defunct USCM... Yet it's strangely still occupied.

* USCM Outpost: A small building occupied by USCM Remnants.

* Pirate Dinghy: A small boat on the water containing pirates and some loot.
* Ruin Sea Beacon: Is this the end result of cultist sacrifice at sea? It sure looks like it.

* Ultra MG Nest: An ultra-rare encounter that features a very heavily defended mound with six (!) MG nests and a mortar crew. They must be sitting on top of something very valuable to be guarding this...
* Skirmish: A massive battle containing all the factions!

Space Dungeons include:

* Pirate Ship: A vanilla bandit ship, but with FFS Enemies. Might be carrying slaves.
* Cultist Ship: A vanilla cultist ship, but modified with FFS Enemies. Might be carrying slaves.
* Miniknog Prison Ship: A very difficult encounter carrying rebels. Can you free them and save them from a terrible fate?

* USCM Ship: A ship belonging to the supposedly defunct USCM. Comes in two flavors.

Space Encounters (purple swirly encounter) includes:

* Demon-infested USCM ship
* Pirate Asteroid base.

Major dungeons include:

* FFS Cultist Lair: An unused 1.4 vanilla dungeon, retrofitted for FFS use! Bring your best men, and your best weapons. The entrance is VERY well guarded, and the fight inside won't be any easier.
* Miniknog Research Lab: Like the vanilla one, but far less unoccupied.
* Miniknog Base: A back-from-beta major dungeon that may or may not be already under seige by another faction, inlcuding Rebels, Cultists, or Penguins. Join the fight, or use the chaos to kill everyone!
* USCM Bunker: Another back-from-beta major dungeon featuring the clandestine USCM!
* (New in 9.0) 'Under Seige' variants of Vanilla villages. Miniknog Cities (Under seige by Occassus/Rebels), Apex Rebel Camps (Under Seige by Miniknog or Occassus), Hyltol village, Novakid Town, and Floran Hut villages under attack by Occassus.
* (New in 9.0) : Captured Human Refugee camp, Cultist-run USCM prison (also a variant under seige by SRS)

Future Plans:

* Taking suggestions for more random encounter types.
* Ruin Seed (Asteroid that is filled with demons.)
[s]* Make it so once you talk to them, the slaves beam away and leave behind something useful, so that they have a point instead of just being there for good feels.[/s]

Patches:
Races: NO LONGER NECESSARY! Thanks to Mikeneyes!

Hardcore Patch
Hostility Patch
2x Less Common Dungeons Patch
4x Less Common Dungeons Patch


(Integrated More Planetary Info support)
(Integrated Frackin Universe support)
(Integrated Arcana support)
(Integrated Maple32 support)
(Integrated support for various standalone planet mods)
(Integrated Elithian Races Mod support)
(Integrated Support for many races, Including Avali, Felin, Familiar, Kitsune, Galaxyfoxes, Saturnians, and Lucario. Additional races may be added upon request.)

A big thank-you to Nebulox for helping me with lua scripting!

A big thank-you to Mik for helping me with lua scripting with the spawner, which makes the species patches redundant!

A big thank-you to Armok for letting me use and retool the Legacy USCM Ship into the Miniknog Prison Ship!

A big thank-you to TeskR.ExE and Lukea153 for helping me with the Miniknog Robots and Sniper Rifle

A big thank-you to Lao_SJ for allowing me to use assets from FFS:E
Popular Discussions View All (5)
15
Jul 12, 2023 @ 11:08pm
PINNED: Feedback
Rylasasin
2
Nov 27, 2020 @ 1:33am
PINNED: Starting Tips
Rylasasin
2
Feb 10, 2022 @ 12:12am
PINNED: F. A. Q.
Rylasasin
139 Comments
[GER] Gold_Dragon Jan 22 @ 12:16pm 
As much as i like the Encounters and unique small POIs
the encounters with said enamys are just , not fair

Explosive weaponry is like one shooting you ( pointing at you flying vehicles ) , as a Boss evasion mechanic it was fine ( like episode 0 with that flying boat ship )

weaponry of said pirates and such has very high damage values . i mean on a Temperate Planet in a Forest Biome (tier 4) a sniper deals 385 dmg , when i am wearing full Titan-armor (which is the tier 4 armor)

even the normal rifle men occult dudes or pirates do high damage , but here instead the problem is their Tankyness ( 3-4 shots each 70dmg , while they do with AK like 30-40dmg a bullet in a like 5-10 bullet burst )



All in all it is a very great addition to the Space world in the Game , BUT the Balancing is just to off for my personal taste :,)
Plantszaza Nov 18, 2024 @ 9:09am 
I can't seem to deploy mech on the USCM ship.
Space-Rose Oct 4, 2024 @ 6:40am 
I absolutely love this mod every encounter is really fun but after a while you just find non-stop bullet sponges on every planet that can just two tap you
Jinn Sep 6, 2024 @ 8:08pm 
are the weapons from this mod balanced compare to vanilla game with FU? I started my first character and found weapons from this mod right away on the first planet and they seem pretty op.(totally new at the game)
Luna Bell Jan 21, 2024 @ 3:28pm 
Is this safe to uninstall mid run or will that break things
LJMiranda Dec 10, 2023 @ 3:31am 
For some reason, I cannot board the USCM Ship. Teleports me back to my ship.
Random Dev Dec 9, 2023 @ 4:47am 
Can you make non-FFS version?
Blackwolf_swe Nov 12, 2023 @ 5:23am 
Is it just me or do the uscm remnant ships sometimes disallow you to mechdrop on them?
i might have a mod conflict, but other than this everything else seems to work just fine between all of them.
VolteVaris Aug 6, 2023 @ 7:34am 
It's a couple of extra weapons for Avali and 'stock ffs' weapons pool. iirc.
Armok Jul 24, 2023 @ 5:46pm 
I'm curious, what's this FFS:Extended addon you've mentioned in the description of your mod here, I've been unable to find it for whatever reason.