ARK: Survival Evolved

ARK: Survival Evolved

1,651 ratings
Castles, Keeps, and Forts: Science Fiction
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Content Types: Mod, Structures
File Size
Posted
Updated
129.913 MB
Jun 6 @ 2:48am
Jun 8 @ 7:52pm
5 Change Notes ( view )

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Castles, Keeps, and Forts: Science Fiction

Description


Mod ID:
2121156303
Publicly Released:
06/06/2020

This mod will work on any and all maps.

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Get a server today and use promo code CKF for 20% off!
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Structure Memory Optimisations
This mod is fully compatible with -structurememopts

Features
Over 75 versatile building parts
Multiple Cosmetic Variants
Stackable Foundations
Corner Pillars
Full Colour Customisation on Parts and Regions
Enhanced Snapping
Vanilla Snap Compatible
True no collision on placement
Adobe Cooling on all parts

Currently Included;
1 full structure tier
-> Composite Tier = Metal equivalent

Planned Future Content;
-> Bunker Tier = Stone equivalent
-> Mil-Spec Tier = Tek equivalent

Each building part also features multiple cosmetic variations and all parts and variants can have their colours adjusted.

-> Cosmetic Quick Change Tool to quickly change the look and style of your structure from a distance.
-> Foundations stack, step, and snap from ceilings for easy building on uneven terrain and bridging
-> Parts can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> This mod is 100% stack-able and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;

[CKF_Config]
PartsAreFoundation=false
DisableFoundationStacking=false
StackedFoundationHasFullHP=false
CompositeIsStone=false
CompositeIsTek=false
DisableAutomaticDoors=false
PickupWhenDamaged=false
DisablePickupDelayTimer=false
DisablePickup=false
StructureCraftingSpeed=1

**If you are running CKF:R and CKF:SF both INI configs can be placed under the same header.
**Only one instance of each INI command line is needed

A more in-depth explanation of INI-settings and values can be found pinned to the discussion board.

Mod Summary

CKF:SF takes the building experience of CKFR structure mods and mixes it in with a grounded Sci Fi art style. With over 75 parts included in the release build with many more planned in future content updates, combined with the enhanced remastered CKF snap system. Users will be able to build to the limits of their imagination.

Enhanced snap system;
Walls now snap side to side, as do the roofs and even around corners, leading to a more enjoyable building experience, greater structural integrity and more ways for you to realise your epic builds.

All the parts in CKF:SF are full colour adjustable colour adjustable with multiple static mesh variants within the parts to provide even more customisation. All parts are designed to fall within the performance optimisation of vanilla parts, with models and materials made to be within vanilla spec.

This mod will be registered onto the Beacon App shortly after release, to allow users to to more easily add this mods items to spawn beacons on their servers.

*This mod contains building and construction parts, there are currently no decor items within the mod. If you wish to decorate your builds, there is a wide variety of existing decor mods available on the steam workshop such as Eco Decor and RP decor. The decor items used in some of the user submitted build images that may be displayed on this mod page above will be found within those decor mods.

CKF Team Members
ExileAcid - Developer
Gimilkhad - Extensive testing, influence upon the direction of the mod and feedback.
former;
eNc - Henrik - Extensive testing, influence upon the direction of the CKFR platform and feedback.

Mod Discord and Support
If you're having an issue you can't figure out or just want to hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)
[discord.gg]
https://discord.gg/NNc23xQ

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Get a server today and use promo code CKF for 20% off!
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Search Meta Tags
Castle Fort Keep Building Construction NoClip No Clip No collision Pick up Pickup House Home Science Fiction Sci Fi SciFi Sci-Fi Custom Assets Gate Vertical Gate Hangar Sliding Gate Sliding Door raising Gate Lowering Gate Advanced Architecture Mod Texture Material Change Swap Edit Foundation Foundations Stack Stackable Compatible Gate Gates Walls Rail Rails Railings Structural Steel Metal Composite Tek Tech Technology Future Defence Defensive Town village City Structure Structures Glass Switchable Select-able Bars Barred Electronic Lights Lighting CKF CKFR CKFSF SF CKF:R CKF:SF


Popular Discussions View All (15)
16
Sep 25 @ 6:03am
Suggestion / Help?
masqman
14
Sep 20 @ 5:42am
Servers Using This Mod
Bulk Biceps
11
Aug 7 @ 4:20pm
PINNED: Post Pics of your creations :)
ExileAcid
< >
206 Comments
Virus412 13 hours ago 
I've added the ini, cut and pasted it. It doesn't seem to be working for some reason. Anyone have any idea as to why?
Scyther Sep 27 @ 11:47pm 
.
tazmania1989 Sep 26 @ 7:37am 
can you add the possibility to put the light underwater on structures for underwater bases love the work also a behemot dino gate for mosasaur ta passe thrue and cool decors for underwater and new structure for underwater bases would be amazing to have new stuff for underwater bases the game lacks of stuff for underwater needs some love here :) please add the possibility for the lights thanks alot man have a great day :)
igivgwjh Sep 25 @ 9:24am 
不错的MOD.少了个几个建筑
WoTaNiA Sep 22 @ 4:37am 
Wunderbar gefällt mir sehr
ANUBIS Sep 21 @ 2:22pm 
So nice :summer2019horn:
ANUBIS Sep 21 @ 2:21pm 
Great mod. I do love it!
ihateclownz Sep 20 @ 12:18pm 
@player x turn off clipping
rbboling910 Sep 20 @ 10:12am 
Any issues with S+?
Ryker Sep 18 @ 9:23am 
His mods are always amazing. The details are the best right down to the metal clanking as you run across the floor.