RimWorld

RimWorld

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[RWY]Advanced Mechanoid Warfare
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
17.687 MB
Jun 5, 2020 @ 4:56am
Nov 6, 2022 @ 11:15pm
22 Change Notes ( view )

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[RWY]Advanced Mechanoid Warfare

Description
//Starting pre-recorded message... Please stand by....

This is commander $(^%$$#@@? of o5%#2!?., task force. Total control have been lost of :2@%)(^&x central core.It's trying ^*&#U*^(*)b3! control...!%@^*B7u@!? and is $@^m54!((.,! spreading... %&8$!?.x,7t ships...
All personnel must $g!^&*%(x80^ and evacuate the planet immediatly upon &6.b1,%kG*? find... ^%bT(> preemptive fail-safe. Those that cannot leave the planet must %,,/"J3\:?! and enter cryo-stasis. I repeat, total %26'<? control... :'//%b77^$<


//End of pre-recorded message...

A simple mod with simple goal - to test the colonies defenses against a very dangerous threat that is not very vanilla friendly, but also not so broken that you will not survive without the things within. When using this mod it's recommended to have weapons that are better than vanilla counterparts in order to deal with strongest units.









FAQ:

Q:Can this be added to a current save?
A:Yes

Q:Is it CE compatible?
A:Yes, its integrated in CE.

Q:Is it compatible with other mechanoid mods?
A:Yes

Q:Does it work with What The Hack?
A:Yes

Changelog:
1.0 - Initial release
1.1 - Small fixes, reduced armor of heavy mechs and greatly reduced heavy mech hp.
1.2 - Added more mechanoid, added scrap parts and tech, adjusted regular material yields.
1.2.1 - A lot of minor adjustments for ranged weapons.
1.3 - Added 5 more turrets, 7 more weapons and some value tweaks for component price.
1.3.1 - Fixed invisible turrets and lowered selling prices of all components.
1.4 -Updated preview
-Started to re-draw mechanoids and weapons
-Trying to adjust/fix raids prioritizing these mechs instead of vanilla or other mods.
-No changes to balance.
1.4.1 - More sprites updated
1.4.12 - Even more sprites updated
1.4.2 - Redone kamikaze unit sprites
- Redone all external mechanoid weapons
- Redone all scrap sprites
1.4.5 - Redone remaining sprites
1.5 - Updated to 1.4
- Reduced price of components and the amount salvaged from mechs to reduce wealth spikes.

Due to IRL crap piling on I can no longer maintain any of my mods due to lack of energy. So feel free to use/edit stuff whichever way you want. If some major update comes Otters will make a fork for it if needed.
326 Comments
灵魂互渗 Apr 24 @ 4:07am 
I have updated this module to version 1.5.
https://steamcommunity.com/sharedfiles/filedetails/?id=3231009803
If the author changes his mind and plans to continue updating this module or thinks anything is wrong, please contact me to remove it.
bellwu1688 Apr 20 @ 7:44am 
1.5PLZ
ReaperXGen Apr 11 @ 1:38pm 
1.5?
Miso Nov 21, 2023 @ 11:54am 
There is typo "coponents" in multiple places.
Drunk_Ferret Oct 7, 2023 @ 8:35pm 
This mechanoids just don't show up in raids.
When do they start appearing?
Draugrim Sep 12, 2023 @ 6:53am 
This mod basicaly soft-lagged my game. To unlock multianalysers you have to unlock this technology. Which requires multianalysers. Broken circle (
Daisuke Jul 25, 2023 @ 4:45am 
@konstantinmerser it may have something to do with you still playing 1.3 which by now is starting to be an ancient and abandoned update by modders despite it only being 1 update ago. Consider updating to 1.4 instead.
spoogly Jun 6, 2023 @ 8:01am 
@Tech-Priest just remove them in the settings of the Cherry Picker mod by Owlchemist
konstantinmerser Apr 14, 2023 @ 3:14am 
UPD: i play with CE. HSK is latest version.
konstantinmerser Apr 14, 2023 @ 3:11am 
I playing RW on 1.3 with mod-pack HARDCORE SK and... The weapons and the mechanoids themselves are abcolutely useless? i dunno how to fix that. pls help