RimWorld

RimWorld

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A RimWorld of Magic - Dread Necromancer Class
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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1 jun, 2020 @ 13:54
6 sep, 2024 @ 21:46
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A RimWorld of Magic - Dread Necromancer Class

I 1 samling av Netzach Sloth
NS - A Rimworld of Magic - Class Addons
9 artiklar
Beskrivning
Adds the Dread Necromancer Class: Combining the Arcane Might of the Necromancer with the Martial Prowess of the Death Knight.

Teaches a gifted or adept pawn how to manipulate forces of life, death, doom, and decay. While the Dread Necromancer maintains a near lich like constitution, their overwhelming Hate precludes the clarity of mind necessary to become a true lich. Many other magic classes dislike Dread Necromancers. Choose carefully.

Adds a new class that is a straight combination of necromancer and death knight.

Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on, it's super easy to use, so make stuff peoples!

If you have any requests, either for balance with this class, or an idea for a thematically neat new class, leave them in the comments; a link to a dnd page, or wowpedia, or anything describing the class would be cool.

Torann's got a discussion page for builds at https://steamcommunity.com/workshop/filedetails/discussion/2114216280/2280456883462745329/
32 kommentarer
darkmono 18 sep, 2024 @ 15:13 
the dread necromancer is very fun but I got upset once I can't make my pawn learn the mass consume corpse spell (not sure if he also can't learn other scroll related to it) can you make it work or can I put that in setting to let him learn it?
Ishchyaboi 7 sep, 2024 @ 10:17 
can you change your RoM class once you have one? I like the idea of this being a class advancement for either a Necromancer or Death Knight
wjw_wrsnk 7 sep, 2024 @ 7:02 
1.5?o7
Sera 15 okt, 2023 @ 21:42 
How did you make this? Im trying to make my own class but Ican't find the files for the class editor and people that tell me how to make one is telling me to backdate to 1.1 of the game with the original rimworld of magic.
Netzach Sloth  [skapare] 9 nov, 2022 @ 16:04 
I'll update them soon. That said; you should be safe using them as is. Most, not all, but most of my mods are just xml edits, which should be fine after the update.

This one in particular, should be fine with 1.4
Mage 9 nov, 2022 @ 0:45 
Any chance for 1.4?
zecond 5 nov, 2022 @ 6:35 
Gotta ask why are most bonuses 11? its oddly specific.
Six 20 sep, 2022 @ 14:40 
@Tech-Priest That sounds like lichdom in most forms of fantasy. A necromancer resurrecting their self as a skeletal being. I think it would be a good idea for that to be a method of attaining lichdom though.
叫我帅哥就好了 1 aug, 2021 @ 4:09 
oh,no,this’s my favorite mod
Netzach Sloth  [skapare] 18 jul, 2021 @ 20:46 
A Rimworld of Magic hasn't been updated yet; Torran's moving.

Once ARoM is updated, this should work fine, regardless of the tag.