RimWorld

RimWorld

A RimWorld of Magic - Dread Necromancer Class
32 Comments
darkmono Sep 18, 2024 @ 3:13pm 
the dread necromancer is very fun but I got upset once I can't make my pawn learn the mass consume corpse spell (not sure if he also can't learn other scroll related to it) can you make it work or can I put that in setting to let him learn it?
Ishchyaboi Sep 7, 2024 @ 10:17am 
can you change your RoM class once you have one? I like the idea of this being a class advancement for either a Necromancer or Death Knight
wjw_wrsnk Sep 7, 2024 @ 7:02am 
1.5?o7
Sera Oct 15, 2023 @ 9:42pm 
How did you make this? Im trying to make my own class but Ican't find the files for the class editor and people that tell me how to make one is telling me to backdate to 1.1 of the game with the original rimworld of magic.
Netzach Sloth  [author] Nov 9, 2022 @ 4:04pm 
I'll update them soon. That said; you should be safe using them as is. Most, not all, but most of my mods are just xml edits, which should be fine after the update.

This one in particular, should be fine with 1.4
Mage Nov 9, 2022 @ 12:45am 
Any chance for 1.4?
zecond Nov 5, 2022 @ 6:35am 
Gotta ask why are most bonuses 11? its oddly specific.
Six Sep 20, 2022 @ 2:40pm 
@Tech-Priest That sounds like lichdom in most forms of fantasy. A necromancer resurrecting their self as a skeletal being. I think it would be a good idea for that to be a method of attaining lichdom though.
叫我帅哥就好了 Aug 1, 2021 @ 4:09am 
oh,no,this’s my favorite mod
Netzach Sloth  [author] Jul 18, 2021 @ 8:46pm 
A Rimworld of Magic hasn't been updated yet; Torran's moving.

Once ARoM is updated, this should work fine, regardless of the tag.
Ex Ossibus Fumus Jul 18, 2021 @ 7:32pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
The Seraph of Tomorrow May 14, 2021 @ 6:35am 
Is there a necromancer that just adds the resurrection spell to the class? Tbh, seems like something they should be able to learn.
Bhaer Mar 13, 2021 @ 10:29am 
is it Easy to make a class?
Redbeard7 Dec 31, 2020 @ 1:58pm 
im also receiving a similar error. although it seems to function fine while playing with the class.

Failed to get meta from active mod 'A RimWorld of Magic - Dread Necromancer Class'?! Mod can't be checked for exclusion.
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
WhatsThatMod.ModCore:WriteToDefs()
WhatsThatMod.StaticLoader:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
eg7560251 Nov 12, 2020 @ 12:49pm 
Ok thanks
Netzach Sloth  [author] Nov 12, 2020 @ 4:53am 
@eg7560251 No idea what might cause that, so I don't know how bad it is. It could be anywhere between a non issue and a game breaking bug.

Maybe I'll look at it later, but don't get your hopes up, my current game is with this mod active, and I've never seen that error.
eg7560251 Nov 12, 2020 @ 3:01am 
Got this on load. I should I worry about it?

Failed to get meta from active mod 'A RimWorld of Magic - Dread Necromancer Class'?! Mod can't be checked for exclusion.
Verse.Log:Verse.Log.Error_Patch1(String, Boolean)
WhatsThatMod.ModCore:WriteToDefs()
WhatsThatMod.StaticLoader:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
BetterLoading.Stage.InitialLoad.<StaticConstructAll>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MrClint Sep 27, 2020 @ 8:17am 
One of my colonists died of malaria. Instead of burying him I turned him undead. He later fled the colony with some mechs because he was lonely.

I then turned two other dudes undead to make up for him.
The game crashed for me when I tried to send the undead in a caravans.
jack_gf7 Aug 20, 2020 @ 2:36am 
1.2 pretty please <3
Darkstar Jun 10, 2020 @ 6:11pm 
Thanks! That appears to have fixed it :)
Netzach Sloth  [author] Jun 10, 2020 @ 2:47pm 
I think I had the icon name wrong, I just reuploaded, hopefully without the spam
Darkstar Jun 10, 2020 @ 2:42pm 
Encountered a Dread Necromancer in a raid, and the debug log went bananas, spamming these two messages over and over:

Could not load UnityEngine.Texture2D at Other/necroMageMark in any active mod or in base resources.

MatFrom with null sourceTex.

Not sure if this is a problem with this mod or Rimworld of Magic... Quickly looking through the xmls, I'm only seeing RoM custom classes use the classTexturePath tag, so I'm guessing it's likely the latter, and that all custom classes might face this issue.
Netzach Sloth  [author] Jun 6, 2020 @ 11:43am 
@TheSevenSins Looks like Torann is working on an advanced class system, so something like that might be possible, but I'm not sure, I just saw a small note of it in the custom class mod that this is based on.
TheSevenSins Jun 6, 2020 @ 10:40am 
I feel like you should only be able to get this class by giving a necromencer scroll to a death night, and vice versa. the idea of combo class sounds REALLY cool. like a priest monk? a priest paladin? a elemental mage? base rimworld of magic might need to allow for multiple spell pages however
Netzach Sloth  [author] Jun 1, 2020 @ 8:55pm 
@Tormound https://steamcommunity.com/sharedfiles/filedetails/?id=2116385515

Let me know what you think; and suggestions for improvements.
Netzach Sloth  [author] Jun 1, 2020 @ 5:51pm 
Netzach Sloth  [author] Jun 1, 2020 @ 5:35pm 
@Trogladonis, like a stripped down blademaster, with a boost to dodge? I'm just using Torran's stuff, so I'm not sure I can add a parry reposte mechanic.
Netzach Sloth  [author] Jun 1, 2020 @ 5:33pm 
@Supastar https://steamcommunity.com/sharedfiles/filedetails/?id=2116275037

@Tormound, that sounds like it'd be fun to play, a mix of bows and swords and ki should be doable with existing abilities.
Trogladonis Jun 1, 2020 @ 5:30pm 
A duelist would be neat; A class that has little in the way of massively offensive skills but can parry/riposte to deal decent damage or tank.
Tormound Jun 1, 2020 @ 4:21pm 
I wanna say something like a Kensei Monk. But I think monk abilities being limited to unarmed with no easy armed and unarmed(unless there is and im just dumb) makes it hard to do.

http://dnd5e.wikidot.com/monk:kensei
Theron Iscarin' Jun 1, 2020 @ 2:45pm 
Shamans from Wow. totems and lightning bolts :)
Netzach Sloth  [author] Jun 1, 2020 @ 2:34pm 
Torran did a great job of making the custom class system easy to use, and I'm kinda bored right now, so feel free to make suggestions; preferably, send a link to a dnd class or something, that isn't already in A Rimworld of Magic, and I'll see if I can put it together.