RimWorld

RimWorld

533 ratings
Antimatter Annihilation
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
15.741 MB
May 30, 2020 @ 7:38am
May 26 @ 12:43pm
42 Change Notes ( view )

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Antimatter Annihilation

Description
Adds many high tech items, weapons and materials to the game.
Adds many items, weapons, defences, utility buildings, and a new powerful faction that all revolve around Antimatter technology.

If you are getting lag spikes or issues relating to pathfinding, go into mod settings and disable Custom Pathfinding

Github link (and non-steam download)[github.com]
Click here to download the Wiki mod.

Inspired by GlitterTech and other late-game high-tech mods, this adds new endgame goals and items.



FAQ:
  • Can I add it to an existing save?
  • Yes, but you will need to install the Vanilla Expanded Framework mod to have the new faction appear. Remeber to make a backup of your save first!
  • Can I remove it from a save?
  • Generally no, unless you delete all items and remove all faction bases. Make a backup before attempting.
  • Does it support Combat Extended?
  • No. Help wanted.
  • Is it multiplayer compatible?
  • No. Help wanted.



This is a mod that is intended to expand the end-game, adding new goals that are challenging but rewarding, and also to increase the difficulty of late game by sending harder raiders.

This mod also features a fully developed in-game wiki that serves as a guide and also a little extra lore and pretty pictures. You need to install the In-Game Wiki mod to access this wiki.



You will need loads of resources, highly skilled colonists and lots of research to unlock the secrets of antimatter. However, once you do, you can challenge even the power of the Ultratech faction, who will attack you to take back the technology that they consider theirs.



Should be loaded far down as possible, and always after Harmony, In-Game wiki and Core.

This is a WIP mod. There may be bugs and things may break. Please report bugs on the steam page or on Github, providing as much detail as possible, thanks.
See the store page for all plans, and don't hesitate to suggest new features or changes.

Support or commission me (っ◕‿◕)っ:
[ko-fi.com]

Languages
  • English: Full support (game and wiki)
  • Russian: Full support (game and wiki) by Mutant.
  • Simplified Chinese: Partial support (full game, no wiki) by leafzxg (originally by Arkngs-Lappland).
  • Traditional Chinese: Partial support (full game, no wiki) by Poe.

Highly recommended mod:
Removes texture compression, makes all the textures in this mod look much nicer.
https://steamcommunity.com/sharedfiles/filedetails/?id=1676969930
Popular Discussions View All (2)
112
May 26 @ 8:29pm
PINNED: Bug reports
Epicguru
36
May 24, 2023 @ 3:29pm
PINNED: Feature suggestions
Epicguru
381 Comments
Latex Santa Jul 26 @ 8:14am 
@Epicguru
The sprite work is just fine. I quite like it.
Doesn't really need updating IMO.
Latex Santa Jul 26 @ 8:14am 
@Epicguru
When you get around to updating Antimatter Annihilation, don't forget about the In-Game Wiki companion mod as well. Please and thank you in advance.
apmaaron Jul 25 @ 12:25pm 
hope you get it to 1.6 i use this mod all the time i played rimworld i still using it now but res i buying for traders lol
spartandued Jul 22 @ 6:33pm 
Cool. Hopefully someone will give it a go. If I knew how to do all of this, Id do it. Lol
Epicguru  [author] Jul 22 @ 6:05pm 
No, I'm not an artist and what you see is what I'm capable of.
spartandued Jul 22 @ 5:28pm 
@Epicguru, any chance of a retexture to a more vanilla art style? Not demanding, just asking.😁
Epicguru  [author] Jul 11 @ 1:17pm 
Planned but no ETA.
oscarmdsh69 Jul 11 @ 1:14pm 
1.6 update coming?
Fantasy System Jun 25 @ 6:13am 
On that note, id also love a CE patch since rimforge eventually got one.
ゆきんこ Jun 25 @ 6:06am 
1.6 pls