Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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VNTE-Mekong_Delta
   
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Tags: Map
File Size
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499.089 MB
May 28, 2020 @ 2:10am
Dec 18, 2020 @ 6:53pm
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VNTE-Mekong_Delta

Description
Concept: north spawn in tunnels, south spawn in choppers, there is no enemy combat zone above ground so choppers can find safe landing zones... its fight for the town and a search and destroy for vc tunnels.
4 Comments
Frecyboy Mar 2, 2022 @ 1:15pm 
Am I getting something wrong, or did the Aussies got Combat Pilots but no fitting helis for the role to use?
Spectre Dec 21, 2020 @ 9:11pm 
I think this map has a bit of potential, but its very much hampered by the amount of AA the defenders can field. I now know that helicopters can land anywhere, but that isn't the norm and shouldn't be a feature of this map. Instead, it should follow along with similar maps with enemy combat zones as B is consistently back-capped and slows the game down and since most of the map is water its hard to find suitable LZ's that are usable.

Most games I have played has played the exact same way;

A takes up 50% of the game as RPG's and DsHKM fire absolutely destroy the helicopters and the few who do land never take off again. Once A is eventually captured, B is taken quickly but becomes back-capped most of the game and the helicopters struggle to find LZ's which are out of the AA fire and close enough to be useful. If you land the dudes too far away they just get killed before coming close to C.

I have yet to make it past C. I can't speak to that. Which is a shame.
John Hamilton Aug 16, 2020 @ 7:10pm 
I think it needs more dshkas.
Bromley Jun 8, 2020 @ 2:14am 
very interesting concept but its nearly impossible for attackers to win, I only saw them get past C once out of about 8 playthroughs

Suggestions:

1) i think theres too many objectives in the city and they are to closely spaced (issue goes hand in hand since removing a few objectives would space it out)
2) theres too many dshka's currently (i think 4), I would recommend only having 1-2
3) after A and B after taken a ground spawn should be enabled to progress gameplay flow
4) aussies should get 100 less tickets, current starting ticket gap is too much of a gap for North to bridge