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Most games I have played has played the exact same way;
A takes up 50% of the game as RPG's and DsHKM fire absolutely destroy the helicopters and the few who do land never take off again. Once A is eventually captured, B is taken quickly but becomes back-capped most of the game and the helicopters struggle to find LZ's which are out of the AA fire and close enough to be useful. If you land the dudes too far away they just get killed before coming close to C.
I have yet to make it past C. I can't speak to that. Which is a shame.
Suggestions:
1) i think theres too many objectives in the city and they are to closely spaced (issue goes hand in hand since removing a few objectives would space it out)
2) theres too many dshka's currently (i think 4), I would recommend only having 1-2
3) after A and B after taken a ground spawn should be enabled to progress gameplay flow
4) aussies should get 100 less tickets, current starting ticket gap is too much of a gap for North to bridge