Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Still a Useful Material
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Type: Mod
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84.612 KB
2020년 5월 23일 오후 1시 01분
2020년 6월 7일 오전 12시 50분
변경 사항 9개 ( 보기 )
이 아이템을 사용하려면 DLC가 있어야 합니다.

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Still a Useful Material

설명
Still A Useful Material

This mod enables a player to make use of early strategic resources which often are no longer needed mid-late game.

Features
The intention of this mod is to be able to make use of resources no longer required in later eras.

After a certain amount of iron, niter or horses has been accumulated and the Renaissance era has been reached, you will be able to use these to boost production, science and culture.

The amount of boosts are depending on the amount accumulated.
Every AI civ is also boosting once per turn with each resources, if it has 25 plus a certain threshold.
The AI needs that threshold to make sure it always has some materials laying around for using or trading it.

Boostable Resources
Iron
- Boost ratio: 1 Iron to 1.15 Production in one city on default game-speed (scales with game-speed and eras)
- Minimal amount for boosting is 25, button wont show up else
- Minimal era required: Renaissance, button wont show up else
- Usable once per turn (no finishing and boosting on the same turn)
- Its a all or nothing decision, all iron will be consumed for boosting (if possible)
- Incase a boost would finish the production, it will consume iron equal to the needed production

Niter
- Boost ratio: 1 Niter to 1.85 Science on default game-speed (scales with game-speed and eras)
- Minimal amount for boosting is 25, button wont show up else
- Minimal era required: Industrial, button wont show up else
- Usable once per turn (no boosting, trading and boosting again)
- Its a all or nothing decision, all niter will be consumed for boosting (if possible)
- Incase a boost would finish the research, it will consume niter equal to the needed science

Horses
- Boost ratio: 1 Horse to 2.15 Culture on default game-speed (scales with game-speed and eras)
- Minimal amount for boosting is 25, button wont show up else
- Minimal era required: Modern, button wont show up else
- Usable once per turn (no boosting, trading and boosting again)
- Its a all or nothing decision, all horses will be consumed for boosting (if possible)
- Incase a boost would finish the civic, it will consume horses equal to the needed culture

Upcoming
- Improving the player-notification when a boost has come available
- Deeper decision-logic for AI production boosting (AI-weights)

Known issues
- None known right now :)

Game-Versions & Localization
Works only with Gathering-Storm.
Currently localized for EN, DE

Every feedback and bugreport is welcome!
Special thanks to Gedemon from civfanatics and Tully's annex city-state mod for giving examples on modding cross-ui-gamescript after GS-Update!
Also very special thanks to Sparrow for the Cheat Menu Panel! Helps alot while modding!

Want to support?
Rate or Donate!
Support is welcome, but not necessary!
[www.paypal.com]

Maybe you will also enjoy my other mods
- "Gift It To Me" - https://steamcommunity.com/sharedfiles/filedetails/?id=1683750352
- "At A Glance UI" - https://steamcommunity.com/sharedfiles/filedetails/?id=1683762658
- "FortifAI" - https://steamcommunity.com/sharedfiles/filedetails/?id=1683757675
- "Even It Out" - Upcoming balance changes and scaling difficulties
인기 토론 모두 보기(1)
0
2021년 11월 21일 오전 4시 09분
Move button to current production
webfischi
댓글 25
Himitsu no Yami 2024년 4월 30일 오전 2시 16분 
I love that this mod is a thing, it's useful and all but once the AI knows it can boost with the resources, it will never trade it to you under any circumstances. Really makes it hard to use if I happen to get a map where none of my cities have a resource I need (like niter or iron especially)
no.id 2023년 4월 21일 오전 3시 59분 
I was just thinking the other day that something should be doable with all my 100 horses and iron. But I think the amounts here are a bit too strong. Maybe cap the amount per boost. There is only so much of the building or boat that is composed of iron. Similarly, I’m not sure if there is demand for spending 50-100 horses to generate that much culture, and at +2 culture/horse, that can be easily 20-30% boost to total culture/turn.

Maybe horse riding gives one amenity to a city with horses. Or excess horses turn into food (sad, but better than nothing). Horses might even help production earlier than Renaissance.
webfischi 2021년 11월 21일 오전 3시 48분 
I was lookin in the code for a bit an noticed that this mod would get compatible with a lot of UI mods by just moving the iron button inside/on top of the CurrentProductionContainer where it would make more sense as well https://imgur.com/a/cdsZaen
TimberJackEB 2021년 5월 28일 오후 4시 17분 
I'm not sure the ratios need to be variable based on game speed, since naturally, it would take you longer to get anything done and everything costs more on marathon speed.

units require 3 times the resources to be produced or upgraded, and these resources don't accumulate any faster because it's a marathon game. That would defeat the purpose of it being a marathon game. So the boost shouldn't be any more effective due to game speed.
webfischi 2021년 4월 25일 오전 1시 15분 
Is it possible to make this mod CQUI compatible?
chris_lee_bear 2021년 4월 12일 오전 8시 09분 
Dear Author,

why does one need the dlc for this one? I'd love to use it in base game, too...
Litcube 2021년 3월 21일 오전 1시 28분 
This looks so awesome. But not compatible with CQUI! Noooooooo
‡ Ðalveen ‡ 2020년 10월 1일 오전 9시 50분 
Not Compatible with Sukritact's Simple UI Adjustments;
Simple UI just dont appear on game when detect this mod.

URL Simple UI: https://steamcommunity.com/sharedfiles/filedetails/?id=939149009&searchtext=simple+UI
Alaine Moivurg 2020년 8월 20일 오전 8시 21분 
This mod is not compatable with CQUI, just in case anyone wanted to know. (it messes up the purchase/buy/build screen.)
Mr E 2020년 8월 10일 오전 1시 37분 
Update, Turns out that both the horses and the niter work properly but the button for the iron boost will not show up. I believe this is because of the mod "Compact production panel" removes the empty space the button normally uses, be warned that using these mods together seemingly doesn't work