Arma 3
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Adaptive Modern Combat Music V3.2
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Data Type: Mod
Mod Type: Sound
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415.616 MB
22 mei 2020 om 15:42
4 jul 2023 om 8:13
13 wijzigingsnotities (weergeven)

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Adaptive Modern Combat Music V3.2

In 1 verzameling van cheif22
Adapive Music Mods Collection
5 items
Omschrijving
Name changed from Adaptive Music (Standalone mod)

Hello all,

Welcome to an adaptive music mod for ARMA 3 that I have revived and can no longer find on ARMAHolic or BI Forums.


This mod is designed to be an adaptive experience giving the right music at the right time (as much as ARMA programming goes). You will be able to start out with some low key tracks and then some hyped-up songs when in combat and revert back. Maybe some spooky feelings when the fog sets in.

This mod has been originally created as a map script by Niklas Brettschneider and has been sitting on my hard drive for years. I have made this mod completely independent of any map scripting and will work on any singleplayer or multiplayer scenario.
THIS IS COMPLETELY CLIENT SIDE AND NOT SERVER SIDE PROCESSED.


This mod will give you the following moods:


- Day and night time playsets.
- Fog playset when player enters fog levels over 30%.
- Rain playset when player encounter rain levels over 50%
- Scuba dive playset when a player goes below 5 meters under water.
- Enter any vehicle and get a non-combat playset for driving.
- Cars (Cars and wheeled APCs)
- Tanks (Tanks, and other tracked vehicles).
- Boats and submarine (sea level will be boat, below 5 meters in the water will transition to submarine playset.)
- Helicopters (parachutes are following this playset as thats what their vehicle type is.)
- Planes (There might be gun shot detection problems with these causing combat to not trigger.)
- Skydiving playset. (Activates when you fall from 100 meters above any surface)
- Combat playsets for on foot and in vehicles. (So get away songs are a thing if someone is firing at you :O)
- A fog combat playset while on foot has been carried over from the halo mod pack.

Create your own Custom Sound pack for yourself or unit!

You can tear apart this mod and create custom music packs. If you want a blank slate, here is a copy that you can download: https://drive.google.com/file/d/1uLye9MpxcDovsMqk1IVrR84md3ZZmpR3/view?usp=sharing

Blank slate mod upload date: 8-6-2023

Video tutorial for template setup: https://www.youtube.com/watch?v=koZn3phjEaQ


Please keep in mind, if you do repost this. Make sure you follow Workshop guidlines and credit my workshop page and orignial creator of the script.

The current music in the mod is the OST tracks from Modern Combat 3 4 and 5 mobile games developed by GameLoft.

Come join in on the Adaptive music hub discord

https://discord.gg/xaEaB7Q

Github page

https://github.com/cheif22/ARMA3_adaptive_music


Possible upgrades I might do for this mod:

- Add Playset for close by enemies (Still figuring out how this would work for different factions.)

- Remove dependency on CBA if I find a viable method.

- Possibly add a playset when you enter a town or an area with more than 4 buildings.

- Add better music fading if possible (Not going to be a quick fix so don't expect this to be soon or ever implemented)


Go Check out CoContributer Petrovic K

He is creating some quality ambient scripting and game modes for multiplayer and singleplayer use. You like GTA 4 or fast paced stuff, you will like his style.

Check out his upcoming release of Mafia Teamwork Freemode on Facebook and YouTube to get a glimpse of what to come.

YouTube: https://www.youtube.com/watch?v=qCbt2z06lQ8&t=
Facebook: https://www.facebook.com/MafiaTeamWork/
Freemode BI Forum post: https://forums.bohemia.net/forums/topic/229371-mafia-team-work-freemode-teaser-release-date-gta-like-gamemode-single-coop-pvpve/

If you want to get a good idea of what kind of scripting he has done and improving upon, his first variation is available on the workshop and is a masterpiece.

His first iteration of his Mafia Teamwork series:

BI Forum post: https://forums.bohemia.net/forums/topic/203729-pvp-coop-gta-mafia-team-work-fast-paced-and-dynamic-gamemode/

Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=905143979

His new Mafia Team Work freemode is now on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2135205701

The Battlefield Hardline pack That I made in mind for his gamemode can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2233829805


Populaire discussies Alles weergeven (3)
4
3 jun 2020 om 19:59
Good soundtracks to use.
cheif22
4
16 jun 2020 om 17:10
BELANGRIJK: Send bugs here
cheif22
3
1 aug 2023 om 1:55
BELANGRIJK: Public Sound Packs
cheif22
82 opmerkingen
cheif22  [auteur] 19 dec 2023 om 19:15 
Good to hear! glad you love it
The omega crazytails 19 dec 2023 om 18:44 
Ok thanks i tried it and i love it works great
cheif22  [auteur] 19 dec 2023 om 15:15 
@crazytails. it just runs on its own. no editor modules needed
The omega crazytails 19 dec 2023 om 0:01 
This mod looks really cool is it a module i have to place on map in editor or does it just always work
cheif22  [auteur] 15 okt 2023 om 9:01 
@sporerria 64 What I would do for troubleshooting is in the launcher, do a repair mod when selecting the mod and clicking the 3 dot option on the right most side.

another thing. make sure you only enable one of the adaptive music mods at once. multiple packs running at once will just make them fight eachother.
Punishing bird 15 okt 2023 om 1:20 
the game is not reconizing the CBAsettings.sqf file for some reason
cheif22  [auteur] 6 aug 2023 om 13:25 
I have released an update for the public template today. Documentation has been updated as well.
cheif22  [auteur] 4 jul 2023 om 8:29 
Hello everyone. Update 3.2 has arrived due to an unseen error with damage detection in vehicles. Thanks Spoonneedle for bringing this to my attention!

If there are any other issues popping up that I am missing. PLEASE LET ME KNOW.

Thanks and enjoy!
cheif22  [auteur] 11 aug 2022 om 17:53 
Blank slate has been updated. corrected various things.
cheif22  [auteur] 13 mrt 2022 om 9:28 
@benouyt, I haven't used the addon builder for this game, I mostly just use PBO Manager (people can have their opinions on this tool but i find it more simple and it works for me).

Something is telling me that the prefix on the addon being built is not setting correctly and the path in config.cpp isn't able to locate the path. I haven't had much experience using arma tools packer, I manually assemble all my PBOs from scratch and just use PBO Manager.

I hate it that arma holic doesn't exist anymore to download PBO Manager but it can be found here https://ittechgyan.com/pbo-manager-download/

Try this when right clicking on the project folder then pbo manager , then pack PBO.