Tabletop Simulator

Tabletop Simulator

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Spirit Island - [By MJ & iakona]
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4, 5, 6
Assets: Scripting
Tamaño
Publicado el
Actualizado el
2.670 MB
21 MAY 2020 a las 12:37 p. m.
12 ABR a las 2:27 p. m.
138 notas sobre cambios ( ver )

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Spirit Island - [By MJ & iakona]

Descripción
We strongly recommend you purchase the Handelabra Games created official Steam Game (at https://store.steampowered.com/app/1236720/Spirit_Island/), which is also available on other platforms, such as Android and iOS, to support the Handelabra team. Not only have they allowed us to have this mod available on Tabletop Simulator, but they have also created such a great digital version of Spirit Island, with features such:
-automated Invader Phases
-original dynamic music
-unique Presence for each Spirit
-online multiplayer accessibility (even cross-platform)
-and more

This is an unofficial Spirit Island mod of the Board Game "Spirit Island" by R. Eric Reuss, and contains Branch & Claw, Jagged Earth, Feather & Flame, Horizons of Spirit Island, and Nature Incarnate expansions.

Many features of this Spirit Island mod are scripted, and/or are quality of life features:
-Remaining up-to-date on errata'd changes (e.g. +1 Blight on the Blight Card due to https://querki.net/u/darker/spirit-island-faq/#!one-more-blight-errata )
-Optional "Exploratory" changes to the game, which are too speculative for offical Playtesting, however Eric is still interested in how it affects game play (reports can be shared in the Discord linked below)
-Automatic setup of the Island Boards
-Automatic setup of various Decks
-Automatic Fear Card gaining
-Automatic Difficulty calculation
-The tracking of Elements and Energy cost for the Power Cards played
-A helpful UI containing a Turn Order, any additional Adversary rules and much more
-Support for homebrew Spirits and Adversaries (see the notebook for a template)
-Randomisers for Adversary, Island Board layout, and Spirits
-Coloured Invader pieces to indicate any Adversary rules

This was based on Bone White's mod https://steamcommunity.com/sharedfiles/filedetails/?id=1396185597 also of Spirit Island, but with many improvements.

If you're looking for a place to find others to play Spirit Island, there's a discord just for that! https://discord.gg/G84zRCrJZa

---- Summary of the Game ----

In this game you play as vast Spirits guarding Spirit Island - which you inhabit - there are intruding colonists, who are attempting to harm the land, and your goal is to prevent that in whatever way possible. Spirits can do this through defending the land, directly attacking the invaders, asking the native "Dahan" for help, or even harming the land, to heal at a later date.

A key part of being these spirits, is learning new abilities, through the gaining Power Cards, and in the process Forgetting old Powers. This makes it so, by the end of the game, each player may have developed a brand new set of skills to work with.

The invaders actions are fairly predictable, each turn they perform three steps, harming the land, building new Towns/Cities, and then finally Exploring further into the island, due to this pattern, players are able to develop strategies in advance.

There are adversaries which you can choose from to make the invaders a greater threat - currently there are seven, Brandenburg-Prussia, England, Sweden, France, Habsburg, Russia and Scotland, based on an alternate history set in the 1700/1800s - these add different features to the game, spicing it up for players who want a challenge.
Discusiones populares Ver todo (7)
16
28 MAR 2021 a las 1:47 p. m.
Adding Deso's Custom Adversaries
Deso
2
6 ABR 2024 a las 5:56 p. m.
Some spirits do not load their textures
aaroncs1515
2
30 DIC 2023 a las 4:40 p. m.
Editing the mod files (custom balance changes)
Nukeorlas
680 comentarios
Badatlash 19 MAY a las 4:36 a. m. 
@iakona Ok thank you very much for the reply.
Jacobo 16 MAY a las 12:42 a. m. 
Many minds move as one
NettleSoup 14 MAY a las 6:48 a. m. 
@Chum, you can message me if you ever want a teaching game, or join the discord linked above, plenty of people there are willing to help!
Twisted 14 MAY a las 2:45 a. m. 
@iakona It's my fault, I'm really sorry. I didn't see (and totally forgot) the “fear card” column in the opponents' card. I thought the fear card deck would only be modified because of a rule in the opponent's “Game Effect” column. So the fear deck was modified correctly
chum (she.her) 12 MAY a las 4:06 a. m. 
Hi! Do you have any tips for people new to Spirit Island using this mod? I really want to get into this, but the amount of content in this mod is overwhelming when trying to learn.
Sadly I don't have many funds right now, or I would have just bought me and my pals copies of the Standalone version.
iakona  [autor] 11 MAY a las 1:12 p. m. 
@Twisted are you playing with spirit tokens but have events disabled? e.g. you have those command beasts cards? because in that case you get an extra fear card between terror 2 and 3

@Badatlash @WarriroScout245 MJ refactored the editors including the spirit one back in 4.5.0 (Feb release) there's been some other reported issues as well with this. not sure when MJ will have time to dive into that code though
Twisted 11 MAY a las 6:38 a. m. 
Hello, it seems like I have a problem with the fear deck. Whenever I set up a game, I often have extra fear cards in my fear card deck. For example, I can have 4 fear card between terror 2 and 3, or 4 between terror 3 and immediate victory. It's pretty wierd. I'm playing with randoms adversaries and none of them was modifying the fear card deck.
WarriorScout245 28 ABR a las 3:57 p. m. 
Sounds like the same issue I was having. I didn't find a fix but honestly I haven't really had a chance to try and find one.
Badatlash 26 ABR a las 5:05 p. m. 
To be more precise, the energy track will reset to the old spawn locations, old energy tracks. I edit it, save object one more time. Upon re-loading the game, the energy track reset again. I discovered the issue around 2 weeks ago. before that it works fine.
Badatlash 26 ABR a las 5:03 p. m. 
Hello iakona, yes I have been following all these steps before to make many custom spirits and saved them, those are working perfectly fine (presence spawn locations, energy gain, track elements, innate thresholds,. etc.). It is the only recent days when I create a new spirit from a old spirit board, the energy track got issues. Thank you for reading this :)