XCOM 2
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[WOTC] Visual Attachments For Shiremct's Overhaul
   
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7.716 MB
May 17, 2020 @ 1:42am
Sep 10, 2020 @ 10:09am
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[WOTC] Visual Attachments For Shiremct's Overhaul

In 1 collection by Veehementia
[WOTC] Veehementia's Mods and Ports
55 items
Description
READ. THE. DESCRIPTION.


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DESCRIPTION

Salutations.

This mod aims to add some missing visual attachments to the excellent [WOTC] Weapon and Item Overhaul (BETA) mod from Shiremct, and some other minor visual goodies.

Most of this changes can be configured in the mod's XComGame.ini file.

These changes are only valid for the vanilla weapons, and won't work with any weapon pack that hasn't been updated to support them.


FEATURES
  • Adds a dedicated model for Reflex Sights across all guns of all tiers.
  • Adds visuals for Wildcat Cartridges, reusing the vanilla ExpMag + Auto models.
  • Removes the default Bipod model from CV Sniper Rifle, reusing it as a Bipod attachment for it and all the other guns that may support it.
  • You can choose whether or not to have the Bipod Attachments use a folded or deployed Bipod on a weapon category basis.
  • The Overhaul assigns a stock-related bonus to Vektor Rifles and Bullpups. This prevents them from equipping any stock related attachments. This mod reflects this change by giving Bullpups and Vektors attachments stocks by default. This is configurable in the .ini.


COMPATIBILITIES
  • In the load order, this mod MUST be loaded after [WOTC] Weapon and Item Overhaul (BETA). Doing otherwise will result in its functions not working properly.
  • Again, this mod does not add visual attachments to weapon mods that have not been updated to support them. This means this any weapon tier that isn't vanilla is not going to have any additional attachments.
  • Supports all of my TLP Weapon Mods. You can find them here.


SPECIAL THANKS
  • Shiremct, for creating the overhaul and making the necessary changes to make this mod possible.
  • The XCOM 2 Modding Community for being the best.
41 Comments
vulgar_monkey Jan 4, 2024 @ 1:33pm 
So, from what I gather from the WSR documentation, I dunno if it might be as simple as inserting a REMOVE ORIGINAL or REPLACEMENT command, however that seems like you'd need to know the nomenclature for the attachment meshes from this mod in order to reference them?

Afraid I'm new to wsr so might be way off the mark here. :)
vulgar_monkey Jan 4, 2024 @ 10:22am 
Same as below, I don't suppose anyone has figured out a cause?
I've been doing some experimentation with the configs but have yet to get anywhere. Not sure messing with WSR as a workaround might be necessary?
Kinsect Nov 6, 2023 @ 5:44pm 
Yeah I've been getting that as well with the conventional rifle
NaCl.Carp Sep 21, 2023 @ 7:34am 
After installation reflex sight, wrong laser sight model is displayed and overlapped with the reflective sight model.
TheFiresideGamer Apr 20, 2023 @ 2:32pm 
Same as the comment below me. I've tried unsubbing from the mod, deleting from AML, then re-installing. Issue still persists.
Elster Apr 17, 2023 @ 6:59am 
I'm experiencing a bug with this mod as well, wherein reflex sight attachments are displaying both the reflex sight model and the laser sight model, resulting in the two clipping with each other to varying degrees.
Roughers Apr 23, 2022 @ 2:23pm 
@Feniks this might be pretty late now, but maybe try to unsub from this mod, delete it in AML then sub again and activate it in AML again. It seems like subbing triggers an detection for previously subbed mods. I had the same issue but after doing this all visual attachements work.
SmithAoE Jan 17, 2022 @ 4:09pm 
Is there a mod that works with this that shows weapon upgrades on pistols?
Feniks Dec 18, 2021 @ 2:03pm 
Running this together with item overhaul, ive moved the folder to my local mods to ensure it loads last, but still none of the visuals are working in game.

I assumed potential conflicts but if this mod is the last to load then it should always win out any conflict.
Veehementia  [author] Nov 11, 2021 @ 12:52pm 
@RadzteK No.