RimWorld

RimWorld

39 ratings
Add Terraforming
   
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Mod, 1.1, 1.2
File Size
Posted
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396.298 KB
May 6, 2020 @ 7:22am
May 7, 2021 @ 2:02pm
5 Change Notes ( view )

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Add Terraforming

In 1 collection by Clippy
Rimworld Vanilla +me
10 items
Description
Add new category terraforming

Add new research Terraforming that require vanilla tech Pemmican to unlock 3 terrain transform options.

- transform terrain into soil cost 1 Pemmican.
Ground for all structures with 100% fertility and 87% walk speed. Worktime 250.

- transform terrain into rich soil cost 2 Pemmican.
Ground for all structures with 140% fertility and 87% walk speed. Worktime 350.

- transform terrain into shallow water cost more time.
Ground for light structures with 0% fertility and 30% walk speed. Worktime 800.

It doesn't transform ocean or deep water.


This mod make terraforming become less cheating and part of the game.

This mod is made for easy integrated terraforming without big expansion of the game. If you want real terraforming expansion i recommend the mod: Fertile Fields [1.1]
24 Comments
Vateris Apr 10 @ 8:09am 
I used in on 1.4 and I think it will work on 1.5
Operator Mar 6 @ 3:23am 
1.4?
ProfileName Jul 27, 2022 @ 2:30pm 
@Spirehawk I see that 1 to basic soil or 2 to fertile soil is not that expensive, mainly because *checks notes* just about everyone forgets about pemmican at times, and it's not a very nice food resource because it contains meat.
Spirehawk Apr 29, 2022 @ 6:45pm 
does this come with options though? i feel only two pieces of pemmican for permanent fertile soil is a wee bit unbalances, personally id think 2-3 pieces for regular soil and 20-30 for rich
Zookes Jan 18, 2022 @ 2:49pm 
Pemmican compost is so so so much better than adding new items!
Mlie Nov 1, 2021 @ 1:00pm 
Since this mod is verified working in 1.3 I've added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
der-Zar Jul 26, 2021 @ 4:17am 
Mod v.1.3. Bitte
anthonator00 Jun 26, 2021 @ 7:49pm 
anybody know if you need to start a new game to use this? or is it fine on an already going save? just dont want to risk my save
Clippy  [author] May 7, 2021 @ 2:02pm 
ok done, i hope the problem is fixed now.
ShadowTani Mar 30, 2021 @ 1:59pm 
Ah, can you please add <MarketValue>0</MarketValue> to the items <statBases>? Otherwise the game will default to the value of the items that goes into producing an object (e.g. the Pemmican). In other words, this mod in its current form adds several thousand worth of extra starting wealth to any colony that uses it as the ground is considered player property by default. On a large map that will quickly translate to something over 100K-200K in extra starting wealth which makes for a very rough starting difficulty!