X4: Foundations

X4: Foundations

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DeadAir Fill
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2 mag 2020, ore 17:40
24 gen 2022, ore 12:19
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DeadAir Fill

Descrizione
DeadAir Fill

Removes/Adds cargo from tradestations/shipyards/wharfs/equipment docks at set intervals
- Keeps wares between 5% and 95% at tradestations(TS)
- Keeps wares between 5% and 100% at Shipyard/Wharf/Equipdock
- Rewards random L/XL ship with a shipmod if faction reaches 95% ware at TS

Save game compatible.

Patch notes available on:
https://github.com/DeadAirRT

Best place to contact me:
https://forum.egosoft.com/viewtopic.php?f=181&t=415937
Discussioni più popolari Visualizza tutte (1)
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1 giu 2020, ore 18:35
IN EVIDENZA: Patch notes
DeadAirRT
38 commenti
Keltskiy 16 gen, ore 21:43 
does this artificially inject wares into stations or does it force NPC traders to keep stations in the green?
DeadAirRT  [autore] 8 mag 2023, ore 14:32 
@Seur - glad you got it working. Part of why I dislike steam workshop for x4 is the files have to be packed which can't be edited without multiple steps.
Seur 8 mag 2023, ore 7:13 
Nvm, i downloaded github file and changed it in md folder and now it shows in my extensions options. When i was changing in steam extension file it was dissapearing. Thanks for help, hopefully will be able to return my xenon to life with this!)
Seur 8 mag 2023, ore 6:51 
When I do that it for some reason dissapear from my Extension options, and i cant change values ingame =_=
DeadAirRT  [autore] 7 mag 2023, ore 15:36 
@Seur - If you unpack the files and change line 85 to

<do_if value="($Station.exists) and ($Station.owner == faction.xenon)">

it will only apply to xenon
Seur 6 mag 2023, ore 11:44 
Hello!

Have a question. Is it possible to set this mod to xenon faction only? And how if so?
DeadAirRT  [autore] 30 apr 2023, ore 17:19 
@Raudskeggr - thanks for the heads up. The effects of this mod depend on the settings you use. It can go anywhere from preventing factions from locking up due to critical ware shortage (default), keeping surplus goods moving to trade station which get turned into some ship mods for the AI (turning off the injection of wares), to flooding factions with almost endless supplies (setting ware injection to high percentages).
Raudskeggr 27 apr 2023, ore 1:29 
@DeadAirRT It seems like the API this mod depends on might not be properly working with 6, not the fault of your mod however.
Raudskeggr 26 apr 2023, ore 22:20 
I'm considering trying this out, but I was curious if there are any caveats or anything that will significantly change as a result of this?
DeadAirRT  [autore] 18 apr 2023, ore 6:59 
@blizard - what isn't working?