X4: Foundations

X4: Foundations

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DeadAir Fill
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67.693 KB
May 2, 2020 @ 5:40pm
Jan 24, 2022 @ 12:19pm
6 Change Notes ( view )

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DeadAir Fill

Description
DeadAir Fill

Removes/Adds cargo from tradestations/shipyards/wharfs/equipment docks at set intervals
- Keeps wares between 5% and 95% at tradestations(TS)
- Keeps wares between 5% and 100% at Shipyard/Wharf/Equipdock
- Rewards random L/XL ship with a shipmod if faction reaches 95% ware at TS

Save game compatible.

Patch notes available on:
https://github.com/DeadAirRT

Best place to contact me:
https://forum.egosoft.com/viewtopic.php?f=181&t=415937
Popular Discussions View All (1)
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Jun 1, 2020 @ 6:35pm
PINNED: Patch notes
DeadAirRT
38 Comments
Keltskiy Jan 16 @ 9:43pm 
does this artificially inject wares into stations or does it force NPC traders to keep stations in the green?
DeadAirRT  [author] May 8, 2023 @ 2:32pm 
@Seur - glad you got it working. Part of why I dislike steam workshop for x4 is the files have to be packed which can't be edited without multiple steps.
Seur May 8, 2023 @ 7:13am 
Nvm, i downloaded github file and changed it in md folder and now it shows in my extensions options. When i was changing in steam extension file it was dissapearing. Thanks for help, hopefully will be able to return my xenon to life with this!)
Seur May 8, 2023 @ 6:51am 
When I do that it for some reason dissapear from my Extension options, and i cant change values ingame =_=
DeadAirRT  [author] May 7, 2023 @ 3:36pm 
@Seur - If you unpack the files and change line 85 to

<do_if value="($Station.exists) and ($Station.owner == faction.xenon)">

it will only apply to xenon
Seur May 6, 2023 @ 11:44am 
Hello!

Have a question. Is it possible to set this mod to xenon faction only? And how if so?
DeadAirRT  [author] Apr 30, 2023 @ 5:19pm 
@Raudskeggr - thanks for the heads up. The effects of this mod depend on the settings you use. It can go anywhere from preventing factions from locking up due to critical ware shortage (default), keeping surplus goods moving to trade station which get turned into some ship mods for the AI (turning off the injection of wares), to flooding factions with almost endless supplies (setting ware injection to high percentages).
Raudskeggr Apr 27, 2023 @ 1:29am 
@DeadAirRT It seems like the API this mod depends on might not be properly working with 6, not the fault of your mod however.
Raudskeggr Apr 26, 2023 @ 10:20pm 
I'm considering trying this out, but I was curious if there are any caveats or anything that will significantly change as a result of this?
DeadAirRT  [author] Apr 18, 2023 @ 6:59am 
@blizard - what isn't working?