X4: Foundations

X4: Foundations

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DeadAir Dynamic Wars
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2020年5月2日 17時40分
2022年7月19日 19時02分
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DeadAir Dynamic Wars

解説
DeadAir Dynamic Wars

Scripted events at set intervals that change relations between two AI factions. The stronger a faction is, the more enemies it will likely have. The weaker a faction is, the more friends it will likely have.

As of v1.36 you can select weight for each event type. Added option to disable dynamic war script for people who only want the information menus.
Possible level of relations changes:
- Instant max relations (+30)
- Big boost to relations (+15)
- Small boost to relations (+5)
- Small blow to relations (-5)
- Large blow to relations (-15)
- Instant max negative relations (-30)

Provides notification and small fictional event that caused.

Adds several informational menus that display military ship count, economic ship/station count, and a factions ware supply/demand (credit to SirNukes). Adds a diplomacy menu that allows you to purchase relations changes between player faction and AI, or between two AI factions. Occasional free changes are allowed based on how long you have been close allies with a faction.

Save game compatible.

Patch notes available on:
https://github.com/DeadAirRT

Best place to contact me:
https://forum.egosoft.com/viewtopic.php?f=181&t=434243
人気スレッド 全て表示 (2)
5
2024年1月20日 15時03分
ピン留め: Feature Suggestions
DeadAirRT
2
2022年7月12日 4時54分
ピン留め: Patch notes
DeadAirRT
331 件のコメント
Obi-wan_Kenobi 4月6日 19時22分 
hi everytimes i restart my game the the DA main menu just keep reverting back to disabled, i use github version and i use latest version of the game
enterprise1959 4月5日 13時30分 
were is kuertee's ui at
DeadAirRT  [作成者] 3月28日 17時16分 
@MisterUlysses - The mod doesn't change behaviors that would cause that. It usually results from police and is a vanilla "issue." The aiscripts don't care if their own faction ship did something illegal, they will respond to help when it's attacked and the cycle begins.
Springl* 3月28日 11時54分 
is there a chance to get a update to 7.5?
Jaydak 3月14日 21時28分 
@DeadAirRT Ohhh my gosh, I didn't even think to poke around at your other repos. Thank you so much, I've found your pinned repos now. :)
MisterUlysses 3月14日 21時10分 
I noticed after installing the github version that the Terrans and Pioneers (at 25 relation to each other) have started attacking each other's ships and stations. Any idea what might be causing it? I have other mods but nothing that affects diplomacy afaik.
DeadAirRT  [作成者] 3月14日 17時05分 
@Jaydak - I reworked all of my many mods into two on my github. Eco is my diff changes for economy stuff and Scripts is my collection of script mods (including dynamic wars etc)
Jaydak 3月13日 23時47分 
Hi Deadair! Thanks for putting this mod together, it's made the game so much more engaging

You mentioned that you aren't uploading your newest stuff on the workshop and that this is an older version of Dynamic Wars.

I found your Github page, but it looks to have been updated at the same time as this workshop mod. Where would you recommend as the best place be to get a copy of your latest work?

Thank you so much once again.
DeadAirRT  [作成者] 3月9日 17時09分 
As mentioned by @uberjammer and @Zeronidus, there are ways to have this work in 7.5.

Reports are that just sir nukes mod support on "unsafe" mode has occasional issues with right clicking on ships/assets.

I've heard that using Kuertee's UI extension fixes the issues.

This version on steam is a simplified older version of dynamic wars that I do not plan on updating. It will remain on here until it is broken by a patch but I am not a fan of the way workshop is implemented for X4 so I don't plan on uploading my newest stuff.
Zeronidus 3月9日 8時27分 
This works with the latest build of X4 with Protected UI disabled. Some mods like Kuertee's Headhunter won't have the most wanted on the map, but this can still be found in the Extension Options menu. Other mods will have similar behaviour. Let me quote Egosoft:

"We're going to focus on mod support..."

Added UI Protection mode which breaks mods.