XCOM 2
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[WOTC] Shield Vests
   
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Apr 30, 2020 @ 7:29pm
May 27, 2020 @ 5:58pm
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[WOTC] Shield Vests

Description
WOTC version -- Adds Shield Vests into the game.
This is an adaptation of Kenshin's long-abandoned "Shield Vest" mod (but updated for WOTC) and LionsFate's "Cheat Vest" mod.

Shield Vests can be purchased from Engineering. All variants recharge 1 SP per turn.

There are currently 25+ different variants that do cool things, like add Armor, Sustain, Regeneration, Grappling hook, and more! Each vest's cost is proportionate to how useful it is and I will balance it as needed (let me know what you think needs balancing). I also intend to add more variants.

----- Series 1 Variants (Currently Available) -----
All Series 1 vests have 5 SP. These are the first-generation Shield Vests; they are not perfect. Series 1 Shield energy interferes with the Skyranger's navigational systems, so XCOM soldiers are mandated to keep shields powered off while being transported in the aircraft. After deployment at the mission site, Series 1 Shield Vests will be powered on and begin to charge-up each turn. Series 1 Shields will start at 1 HP when beginning a mission, then charge up to 5.

Tentatively planned: Series 2 and 3 variants.


Let me know your ideas for new variants! I want to add more; I can do a lot of different things here.

Extremely configurable in the INIs - you can do some crazy stuff with it. (If you make ini tweaks, back up the folder, as it will be overwritten when I eventually update)

Requires Charmed's "Armor & Vest Config" mod and RealityMachinima's "Asari Adepts" -- without these mods, shields cannot recharge mid-mission. (If you don't want the Asari enemies in your game, you can remove them from spawn distribution lists in that mod's folder. If you modify Asari Adept's shield capacity or regen rate, it will apply to Shields Vests as well - they share the same ability.)

100% safe to enable at any time. Pairs well with Passive HP Regen.

If you would like to get some Shield Vests for free, check out Rookies Get Free Shield Vests.
41 Comments
SlapDickMcRunFast Mar 13 @ 12:19pm 
Tyvm for confirming, love your work
Alex Nares  [author] Mar 13 @ 11:31am 
If the Shield Vest is not equipped on the soldier, then no, they should not have any shield unless from a special ability or another mod.
SlapDickMcRunFast Mar 13 @ 12:01am 
My units seems to have 2 levels of shield without any equipment, is that from this mod?
Alex Nares  [author] Jun 12, 2023 @ 5:17pm 
I did intend to do that however I am no longer modding XCOM 2. But if anyone wants to pick up this project and add new variants, I approve!
Blood_Shaman_Pixel Jun 11, 2023 @ 11:06pm 
no more plans for tier 2 and 3? can you just add the basic vest atleast for t2/3?
ganjou241 Aug 16, 2021 @ 10:11am 
I'm just reporting the bug btw, it's not that gamebraking. Thanks.
Komissar Gebet Aug 14, 2021 @ 1:48pm 
Seems like I see the reason why they conflict. They seem to add "abilities" that overwrite each other. Iridar's mod gives an ability that overwrites armour values and so does this mod through that config mod. Or so it seems. I may be wrong.
Komissar Gebet Aug 14, 2021 @ 1:29pm 
His mod patches armour by adding an ability that provides ablative shielding to the armour removing health bonus.
Actually it would be shame if that also damages "biotic" shield ability from respective "allies unknown: asari" and/or biotic class/RPGO class of the same name.
Alex Nares  [author] Aug 14, 2021 @ 5:15am 
Oh then that must be Iridar's mod doing something. I'm not familiar with what his mod does, so I couldn't tell you what may be causing it.
ganjou241 Aug 14, 2021 @ 1:02am 
The problem is, it thinks the shields is full. I have to lose it before the regeneration kicks in.