RimWorld

RimWorld

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[sd] Advanced Powergeneration (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.532 MB
Apr 30, 2020 @ 12:48pm
May 26 @ 9:51am
8 Change Notes ( view )

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[sd] Advanced Powergeneration (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
824 items
Description

Update of sulusdacors mod
https://steamcommunity.com/sharedfiles/filedetails/?id=760088748

- A more advanced version can be found here:
https://steamcommunity.com/workshop/filedetails/?id=2032409628
Made by Meltup



[dsc.gg]
[github.com]



not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

"advanced powergeneration"

a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power went?

- a simple try to add some "late game" power supply
- no maintenance/refueling, just place it and get the power.

Details:

Adds advanced windturbine, advanced solar panels, advanced geothermal and advanced nuclear power plants. All must be researched before they can be build. Research is dependend on vanilla research (electricity/solar/geothermal). placement restrictions for wind/geothermal still apply.

power output:
- advanced windturbine: max 6k (double normal windturbine)
- advanced solar: max 3,4k (double normal solar)
- advanced geothermal: 7,5k
- nuclear power: 20k
- adv watermill: 2,2k

research:
- all are tech level spacer and need a higtech research bench and the multianalyzer

research "tree":

electricity research - advanced winturbine research
solar research - advanced solar panels
geothermal research - advanced geothermal research - advanced nuclear power research

The research is currently using the positions after the ship research in the tree (x 13 and 14). I could not get the placement to work how i wanted it to in the vanilla tree. This might cause/is causing some strange looking connection lines in the research tree and might "conflict" with other mods. Currently a bit unsure if/how to fix that.

as of a16 the buildings have weight:
adv wind: 500
adv solar: 450
adv geo: 1000
adv nuclar: 1250

costs:
calculated from the vanilla values of the current alpha over the wealth/powe values. the dropbox folder has an openoffice table with the stats+calc.

additional Languages:
- ChineseSimplified by WishingLaws
- Russian by Hanabishi
- Japanese by Proxyer
- spanish by CANALETA
- spanish latin by CANALETA
- german by sulusdacor

Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=26276.0
(has dropbox links,since steam don't seem to like them for soem reason -.-)

Dropbox: https://www.dropbox.com/s/5aisir6ti2poh1t/sd_adv_powergen_v1.7z?dl=0

GitHub: https://github.com/sulusdacor/sd_adv_powergen/releases

source code for modders: https://www.dropbox.com/s/qdav6d72msfclr2/sd_adv_powergen_v1_source.7z?dl=0

Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.

「advanced powergeneration」

全てのコーナーに照明を取り付けて作業台を取り付けたら、電機コンロの電源が切れてた...なんて事ありませんか?

1) シンプルに「もっと後の時代」の発電機を追加してみました。
2) 正しい場所に設置すれば整備や燃料の追加を必要としません。

詳細:

改良された風力発電機、太陽光発電機、地熱発電所および原子力発電所を追加します。建設する前にすべての研究を終わらせる必要があります。これらの研究はバニラの研究(電気/太陽/地熱)に依存しており、風力や地熱の配置できる条件がバニラと同じように適用されます。

電力の出力:

発電機の名前
最大出力(W)
注記
風力発電機(改良型)
6000
バニラと比較して2倍の発電量
太陽光発電(改良型)
3400
バニラと比較して2倍の発電量
地熱発電(改良型)
7500
-
原子力発電
20000
-
水力発電(改良型)
2200


研究:
すべて技術レベルは宇宙時代であり、ハイテク研究設備とマルチアナライザが必要です

研究ツリー:

「改良風力発電機」の研究 前提条件:「電気工学基礎」の研究が必要
「改良太陽光発電」の研究 前提条件:「太陽光発電」の研究が必要
「改良地熱発電」の研究 前提条件:「地熱発電」の研究が必要
「原子力発電」の研究 前提条件:「改良地熱発電」の研究が必要


改良された発電機の研究は、現在、宇宙船研究の後の位置を使用しています(13行目と14行目)。私はバニラの研究ツリーの中で、ベストな配置を設定できませんでした。これは、研究ツリー内で繋がりが変なツリーラインが発生している可能性があり、他のModと場所が「競合する」可能性があります。現在のところ、それを修正するかどうかはわかりません。

Alpha 16 時点で建物は持つ重量:
(翻訳者注:発電機が襲撃者によって持ち去られる危険性があります)

発電機の名前
重量
風力発電機(改良型)
500
太陽光発電(改良型)
450
地熱発電(改良型)
1000
原子力発電
1250
水力発電(改良型)
1000

建設コストと富の評価:
現在はバニラの値から価値や襲撃パワー計算値が自動的に計算されます。dropboxフォルダにはstatoff + calcというopenofficeのテーブルがあります。

翻訳:
英語、ドイツ語、簡体中国語 (WishingLaws ありがとう)

DropboxまたはSteamworkshopの為のダウンロードリンクはludeonフォーラムスレッドのリンクで見つけられるかもしれない。
Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=26276.0


Original mod : [sd] advanced powergeneration
Original Mod author : sulusdacor
Official Ludeon forums Link : https://ludeon.com/forums/index.php?topic=26276.0



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

59 Comments
Fiur May 26 @ 11:53am 
Thank you for your hard work.
Mlie  [author] May 26 @ 9:53am 
@Fiur Fixed now, had fixed it but missed the republishing
Fiur May 26 @ 8:29am 
Some Config Error about Impassable Terrain of some sort.
TioTrix Jul 30, 2022 @ 2:27pm 
ok found it..
it was a mod conflict
TioTrix Jul 30, 2022 @ 2:18pm 
ok i try this out, guess its a mod conflict dunno that exacly , i just have to many mods xD
guess some id got the same as in my error.. so the log cant find the name from this mod here
Mlie  [author] Jul 29, 2022 @ 1:17pm 
@TioTrix
1. Disable half the enabled mods (that aren't known to be good), see if it solves the problem.
2. If no, go to step 1.
3. If yes, the enabled mods are "known good." Re-enable half the disabled mods, see if it solves the problem.
4. If yes, go to step 3.
5. If no, go to step 1.
TioTrix Jul 29, 2022 @ 12:51pm 
dunno what the steps mean XD my english is not the best xD
Mlie  [author] Jul 28, 2022 @ 1:34pm 
@TioTrix Well, the error does not happen with only this mod loaded so you may have missed the first step above. If you find out what other mod is causing it in your setup I can take a look.