490 ratings
[sd] advanced powergeneration
File Size
1.842 MB
Sep 8, 2016 @ 7:59am
Jul 10 @ 12:45am
26 Change Notes ( view )

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[sd] advanced powergeneration

In 1 collection by sulusdacor
[sd] mods
13 items
"advanced powergeneration"

a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power went?

- a simple try to add some "late game" power supply
- no maintenance/refueling, just place it and get the power.

japanese translation (done by Proxyer and Mayreal): http://steamcommunity.com/sharedfiles/filedetails/?id=1210881284


Adds advanced windturbine, advanced solar panels, advanced geothermal and advanced nuclear power plants. All must be researched before they can be build. Research is dependend on vanilla research (electricity/solar/geothermal). placement restrictions for wind/geothermal still apply.

power output:
- advanced windturbine: max 6k (double normal windturbine)
- advanced solar: max 3,4k (double normal solar)
- advanced geothermal: 7,5k
- nuclear power: 20k

- all are tech level spacer and need a higtech research bench and the multianalyzer

research "tree":

electricity research -> advanced winturbine research
solar research -> advanced solar panels
geothermal research -> advanced geothermal research -> advanced nuclear power research

The research is currently using the positions after the ship research in the tree (x 13 and 14). I could not get the placement to work how i wanted it to in the vanilla tree. This might cause/is causing some strange looking connection lines in the research tree and might "conflict" with other mods. Currently a bit unsure if/how to fix that.

as of a16 the buildings have weight:
adv wind: 500
adv solar: 450
adv geo: 1000
adv nuclar: 1250

calculated from the vanilla values of the current alpha over the wealth/powe values. the dropbox folder has an openoffice table with the stats+calc.

Languages: english, german, ChineseSimplified (thx to WishingLaws)

Ludeon forum topic:

Dropbox: https://www.dropbox.com/s/2a98x44bah7vgqf/sd_adv_powergen_b18.7z?dl=0

GitHub: https://github.com/sulusdacor/sd_adv_powergen/releases

source code for modders: https://www.dropbox.com/s/j8nct39b6yaxsql/sd_adv_powergen_b18_source.7z?dl=0

Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.
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Dooder Jul 10 @ 4:10pm 
I have 2 advance nuclear power plants but I'm only getting power from 1, can you only have 1 on or is mine just bugging out?
Smile Cat Apr 8 @ 1:30am 
bigdick Mar 23 @ 11:30pm 
sulusdacor  [author] Feb 4 @ 12:46pm 
just the build cost. i'm not a fan of the upkeep mechanic for power.

Rimatomics mod has more complex nuclear plant if you look for that.

Industrialisation has the lower upkeep version, but sadly not updated to b18 yet.

otherwise you can check out the superior crafting mod for b18. someone updated that on steam. i know it has a nuclear power plant too, but i cant tell you if it has upkeep or not.
Dub Scientist Feb 4 @ 12:26pm 
Love your mod and have been using it for a long time now, but I never built the nuclear reactor because it was too much. What do you need to power the nuclear reactor? Do you just dump uranium in it? Thanks!
sulusdacor  [author] Jan 14 @ 6:22am 
added modsync file/support
sulusdacor  [author] Jan 10 @ 12:34am 
fixed a "typo" in adv windturbine description, max is 6k power not 4k.
Vrarrg Jan 3 @ 5:56pm 
Thank you for updating the mod
Acid Dec 30, 2017 @ 1:06am 
Dank dir, die Objekte sind ja fast schon mehr als "Unverzichtbar" im Endgame, ausgenommen einige Andere Mods.
Proxyer Dec 29, 2017 @ 4:05pm 
Thank you for updating the description!