Arma 3
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OPTRE Powered MJOLNIR [DEV]
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
19.878 MB
Apr 9, 2020 @ 10:49am
Feb 21, 2024 @ 10:29pm
18 Change Notes ( view )

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OPTRE Powered MJOLNIR [DEV]

Description
Powered MJOLNIR

If you are using Operation Trebuchet you DONT need to install this mod! It is included in OPTRE!
You can find the old version here.


This mod does NOT add any equipment!

This mod adds energy shields, the ability to jump and hud overlay textures to the MJOLNIR from Operation Trebuchet, First Contact and Project MJOLNIR!
Every feature can be individually disabled so you can customize this mod to your needs.
While being designed for use with Operation Trebuchet this mod does not require it to function.

The shields now also work on AI!
By default the system will activate itself and give players the option to boot the HUD.

Please report all issues you enounter so I can work on fixing them!

You can turn off the crosshair in the settings!

Current Features:
-Heads Up Display that provides valuable tactical information.
-Friend or Foe Identification system.
-Motion tracker radar like in the games.
-Icons representing your current weapons.
-Low Light mode and adjustable sensitivity.
-Functional energy shield with the classic recharging sound effect.
-Energy shields on AI that wear the suit.
-Particle effects when getting hit and when the shield is depleted.
-Different shield depletion rates for different weapons.
-The ability to jump, height and distance controlled by the angle of your camera.
-Increased Speed when wearing the armor.
-Recoil Suppression when wearing the armor.
-Fall damage prevention when wearing the armor.
-You can define your own HUD textures in the settings!
-Sound when switching vision modes while wearing the helmet.


Add your own equipment!

You can make whatever piece of equipment you want to work with this mod.
You can either add the classnames of the equipment to the list in this mods addon settings seperated by commas.

The final resulting list should look something like this:
classname_1,classname_2,classname_3,classname_4

Or you add the following config variables to the item:
To uniforms: MJOLNIR_isUndersuit = 1; To vests: MJOLNIR_isArmor = 1; MJOLNIR_shieldStrength = 100; MJOLNIR_shieldChargeValue = 1; MJOLNIR_shieldChargeDelay = 0.1; To helmets: MJOLNIR_isHelmet = 1; MJOLNIR_helmetOverlay = "\OPTRE_Suit_Scripts_DEV\textures\OPTRE_MJOLNIR_hudBackground.paa"; MJOLNIR_helmetOutline = "\OPTRE_Suit_Scripts_DEV\textures\OPTRE_MJOLNIR_hudHelmetOutline.paa";
You can change the overlay the helmet uses by putting in your own filepath instead of the default one.

If you want a weapon to display an icon in the HUD you have to add the filepath to it in the weapons config.
Here is the MA5C assault rifle icon as an example:
pictureMjolnirHud = "\OPTRE_Suit_Scripts_DEV\textures\weaponIcons\AssaultRifles\MA5C_icon.paa";

There are a plethora of settings under "OPTRE Powered MJOLNIR" in the addon options.
You can adjust the color of the hud and change almost every value.

Default Jump Key: Ctrl + Space
Default Low Light Key: Shift + L
Default IFF Toggle Key: Shift + T

Known Issues:
-If you jump while something is above you, you can get stuck to the roof. Going prone fixes it most of the time.
-Shield particle effects occasionally appear behind or inside the player making it look like they aren't there.
-Sparks are blue.
-Sometimes the same bullet hits you multiple times, depleting shield energy every time, for example if it goes through your arm and hits your torso after.
-You have to re-equip the helmet if you change hud settings for them to apply.
-HUD overlay is visible when looking down a scope or using optics in a vehicle.


FAQ:
Q: Does this work with ace?
A: Yes it does.

Q: Why is my character T-Posing when I use the MJOLNIR?
A: Its because you are trying to use the armor while not being a spartan which doesn't work. Spartans use a different animation skeleton. Sidenote: This mod doesn't add any equipment. The armor is from Operation Trebuchet.

Q: Does this have to run on clients or the only on the server?
A: This has to run everywhere, on the clients, the server, the headless clients if you have any. Everywhere.

You can find the old version here.

Contact:
Best way to contact me if you have a question or want to report a bug is to join my Discord[discord.gg]

License:

Please do not reupload or modify this mod as a whole or parts of it without my permission!
Feel free to ask me for permission.

Halo© Microsoft Corporation. OPTRE Powered MJOLNIR was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.

Game Content Usage Rules[www.xbox.com]
Popular Discussions View All (5)
21
Mar 28 @ 5:42pm
Bug Reports
Akaviri13
19
Oct 11, 2021 @ 1:39pm
Feature Requests
Akaviri13
2
Mar 27 @ 10:58pm
MARK VI FIX
Schmucko Fcko
219 Comments
Moradleo-0023 Dec 13, 2024 @ 7:33pm 
@Akaviri13 thanks a bunch now I just need to learn how to add mods to my server because it’s different from arma reforger.
Akaviri13  [author] Dec 11, 2024 @ 6:07am 
@Moradleo-0023 Yeah, you can freely change the color of the hud elements in the addon settings. And yes, it works for elites, as long as their armor is in the list. Which it should be by default.
Moradleo-0023 Dec 10, 2024 @ 9:34pm 
@Akaviri13 So if I wanted to change my hud color to red or the odst yellow I could? Also dose this work for elites? The. His I mean.
Uncle Buck Nov 13, 2024 @ 6:37am 
Thankyou
Akaviri13  [author] Nov 13, 2024 @ 12:28am 
@Uncle Buck Jump height is determined by your view direction. Press the jump key while looking all the way up for the highest jump.
Uncle Buck Nov 12, 2024 @ 8:08pm 
How do i high jump?
Akaviri13  [author] May 12, 2024 @ 2:23pm 
@Urun No to both unfortunately
Urun May 9, 2024 @ 4:25pm 
Love it, is it possible to activate the hud without the vest requirment? And anyway to disable the shield for players?
Akaviri13  [author] Mar 13, 2024 @ 7:56am 
@天使 This is not just a hud, the shield system has to be active on the gear the unit is wearing. So you have to make sure the units uniform and vest are also in the lists.

If you have already added the other gear and the hud is still not showing up with the helmet please tripple check your spelling of the classname and that there is a , seperating the helmet classname from the others without spaces inbetween.

You also need to restart the mission after changing the lists for them to take effect.

If you still have issues feel free to send me a friend request and Ill help you sort it out.
天使 Mar 12, 2024 @ 11:05pm 
I'm trying to make the HUD work with the Endwar mod helmets but it doesn't work, I put the name Endwar_helmet at the beginning but the hud still doesn't appear.

It is already activated in the menu