RimWorld
Ocen: 492
Incident Tweaker
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Zamieszczono
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4.734 MB
7 kwietnia 2020 o 7:53
29 marca 2024 o 12:35
Listy zmian: 8 ( zobacz )

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Incident Tweaker

Opis
Allows the player to enable/disable incidents and tweak their chances.

To disable the incident, set its multiplier to 0.

The checkmark in UI means that the value is altered.

Limitations:
- this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything.
- incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported
- diseases can be tweaked, but won't display probabilities (since it varies per biome)

UPDATES
16-Jul-2021
- 1.3
Komentarzy: 63
Flesh Forge 18 marca 2024 o 18:42 
Sad to report this mod doesn't work in 1.5, looking forward to update :)
Myrmatta 9 marca 2024 o 5:09 
@2962342497 and other people wondering about the compatibility with Vanilla Events Expanded's settings: As far as I can tell, this mod will not conflict with or overwrite VEE. This mod adds a multiplier to the base chance of events, while VEE modifies the base chance itself. If you use both mods, their effects on an event will multiply if you modify the same event in both mods. Just keep VEE's settings at their default value and you should be good.

Disclaimer: I have not done any testing. This is based on looking at each mod's steam page and their in-game settings.
Aera 12 lutego 2024 o 2:14 
@Calebka88 I think the frequency of events is tied to storyteller, so you may need to look into storyteller mods for that.
Calebka88 16 stycznia 2024 o 17:23 
is there a mod that increases the frequency of events happening, like one every minute or does that mod not exist
Wish Granter 29 grudnia 2023 o 3:49 
@Primaeval that is 1000000% another mod. This mod , if not altered by the player in the settings, has complete vanilla settings.

Even if set to highest chance in this mod, the game would only roll that event 1 time all few days.

Def. another mod.
Fellow Kriegsman 13 grudnia 2023 o 15:50 
Could something be done so I can actually change frequency of orbital traders?
Idk if its due to some mod conflict or whatnot, but I get like 2-3 of them per day.
Its too much and really annoying
2962342497 19 listopada 2023 o 17:28 
Is this compatible with Vanilla Events Expanded Settings?
Sigourney Weaver in Alien4 14 czerwca 2023 o 11:33 
same question as the guy before me
ELLIOTTCABLE on Discord 20 maja 2023 o 14:50 
Do these settings ovveride, or imitate, the built-in settings in "Vanilla Events Expanded"'s control-panel?

1. What if I've changed the settings over there, and then install this mod?

2. What if I install this mod, and then accidentally change settings over there?
LoopeeDK 13 stycznia 2023 o 2:47 
Short circuit still seems to happen even tho i set it to 0