RimWorld
492 beoordelingen
Incident Tweaker
3
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
Bestandsgrootte
Geplaatst op
Bijgewerkt op
4.734 MB
7 apr 2020 om 7:53
29 mrt 2024 om 12:35
8 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Incident Tweaker

Omschrijving
Allows the player to enable/disable incidents and tweak their chances.

To disable the incident, set its multiplier to 0.

The checkmark in UI means that the value is altered.

Limitations:
- this mod only lets you tweak the likelihood of an incident to happen in relation to other incidents of the same category: increasing the multiplier for, say, orbital trader, when it's the only incident in its category, won't do anything.
- incidents that use mean time to happen instead of probability (ones that happen to caravans) are not supported
- diseases can be tweaked, but won't display probabilities (since it varies per biome)

UPDATES
16-Jul-2021
- 1.3
63 opmerkingen
Flesh Forge 18 mrt 2024 om 18:42 
Sad to report this mod doesn't work in 1.5, looking forward to update :)
Myrmatta 9 mrt 2024 om 5:09 
@2962342497 and other people wondering about the compatibility with Vanilla Events Expanded's settings: As far as I can tell, this mod will not conflict with or overwrite VEE. This mod adds a multiplier to the base chance of events, while VEE modifies the base chance itself. If you use both mods, their effects on an event will multiply if you modify the same event in both mods. Just keep VEE's settings at their default value and you should be good.

Disclaimer: I have not done any testing. This is based on looking at each mod's steam page and their in-game settings.
Aera 12 feb 2024 om 2:14 
@Calebka88 I think the frequency of events is tied to storyteller, so you may need to look into storyteller mods for that.
Calebka88 16 jan 2024 om 17:23 
is there a mod that increases the frequency of events happening, like one every minute or does that mod not exist
Wish Granter 29 dec 2023 om 3:49 
@Primaeval that is 1000000% another mod. This mod , if not altered by the player in the settings, has complete vanilla settings.

Even if set to highest chance in this mod, the game would only roll that event 1 time all few days.

Def. another mod.
Fellow Kriegsman 13 dec 2023 om 15:50 
Could something be done so I can actually change frequency of orbital traders?
Idk if its due to some mod conflict or whatnot, but I get like 2-3 of them per day.
Its too much and really annoying
2962342497 19 nov 2023 om 17:28 
Is this compatible with Vanilla Events Expanded Settings?
Sigourney Weaver in Alien4 14 jun 2023 om 11:33 
same question as the guy before me
ELLIOTTCABLE on Discord 20 mei 2023 om 14:50 
Do these settings ovveride, or imitate, the built-in settings in "Vanilla Events Expanded"'s control-panel?

1. What if I've changed the settings over there, and then install this mod?

2. What if I install this mod, and then accidentally change settings over there?
LoopeeDK 13 jan 2023 om 2:47 
Short circuit still seems to happen even tho i set it to 0