RimWorld

RimWorld

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Rambo Weapons Pack (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.930 MB
Mar 31, 2020 @ 1:27pm
Mar 13, 2024 @ 2:16pm
10 Change Notes ( view )

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Rambo Weapons Pack (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Masterjamie9 (AAAAA)s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1125630361

- Lowered the Charge Rifles amount of work to build a bit since this caused an issue with weapon-generation for raids.
- Added support for Combat Extended CE-patches now included in the main CE-mod instead



[dsc.gg]
[github.com]



Current Version: 1.2.3

Oi you! Do you like a weapon packs that are way too big? Do you enjoy a bills tab so unreasonably large a scrollbar may be required to explore it? Do you like to have large amounts of variants on weapons because that one weapons pack you usually use just doesn't have the specific MP5 you want? Well have I got the mod for you.

Introducing Rambo Weapons Pack, containing a ♥♥♥♥♥♥♥♥ amount of weapons from real life. That's it. It just adds a lot of guns.

Compatibility
This mod modifies vanilla weapons. In the case you have another mod that modifies or removes vanilla weapons, you're going to come across some compatibility issues.
RWP IS compatible with CE. The CE version can be found here, along with older versions in the ludeon forums thread if you're running A17.

Plans for the future:
Explodey guns update
More guns

Feedback
The most important thing I currently need is feedback. Things like balance, if certain guns are overpowered or underpowered. Obviously some guns will always be better than others, but if a certain gun seems to dominates their stage in the game that's a clear sign of imbalance. An example would be if all other mid-tier guns are ignored over AK's, simply because they're cheap to produce. I may tend to do this, but that's my playstyle. I need feedback from other users to get a general sense if this is actually universal or just me.
Ofcourse, suggestions for new guns and all that is appreciated as well. It's always nice to have some attention.
You can post all feedback either on the Ludeon Forums thread or on the RWP discord.

Changelogs
Version 1.0[pastebin.com]

Links
Ludeon Forums Thread[ludeon.com]
Weapons Spreadsheet[docs.google.com]



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


36 Comments
Mlie  [author] Jan 9, 2024 @ 12:33pm 
@Rubitron 5001 I cant find any R6 Charge Rifle in this mod
Rubitron 5001 Jan 9, 2024 @ 12:13pm 
I think there is some kind of issue with the R6 Charge Rifle. It lists two different weapon stats and there are two weapon icons at the bottom where you can give colonists orders and each one has different ranges. It also fires really slowly, (like 100 RPM) .
rex6564 Dec 7, 2023 @ 7:41pm 
one of my fav mods
Mlie  [author] May 2, 2023 @ 12:36pm 
@Chpoken Chpoken I will not be doing that
Свагавоз May 2, 2023 @ 12:09pm 
Hello again. Everything works, thanks for the fix.
Did you have any idea to merge the standard pack with Heavy Ordnance (https://ludeon.com/forums/index.php?topic=35431.60) ?
Mlie  [author] May 2, 2023 @ 11:04am 
@Chpoken Chpoken Should be fixed now, also fixed some soundDefs
Свагавоз May 2, 2023 @ 5:23am 
@mile all traders do not sell or buy
Mlie  [author] May 2, 2023 @ 4:43am 
@Резня в буче Weapon traders?
Свагавоз May 2, 2023 @ 4:41am 
hello, what to do if more than one merchant does not want to buy weapons?
Gerashimov Gaming Nov 22, 2022 @ 12:13pm 
okay, thanks, brilliant work anyway