Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Moreton Venture II Landing Craft
   
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8.805 MB
Mar 27, 2020 @ 4:02pm
Apr 2, 2020 @ 1:46am
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Moreton Venture II Landing Craft

Description
You will need a custom build zone to spawn this!

Smaller standard build zone version is found here
https://steamcommunity.com/sharedfiles/filedetails/?id=2040866558


Name: Moreton Venture II

Location: Gladstone. Previously Brisbane/Moreton Island Australia

Type: Landing craft

Cargo: Vehicles / Heavy equipment

Propultion: Turbine Electric, Twin screws

Thrusters: Twin stern thrusters

Aux power: 1 Medium Diesel Generator

Twin 30,000L ballast tanks

75,000L+ jetfuel

6000L diesel

Endurance: 4+ hours full throttle

Max speed - 10.5m/s ( 20 knots )

Full lights, nav, deck, spotlight, anchor

Tie down points use small connectors : Place a small connecter on the vehicle to tie it down

Additional mag all points are also on the deck but don't work as well.

Two power charging lines (Yellow)

Refueling points (Orange)

The ramp controls are on the bridge up/down
Anchor controls are up on the top console
Ballast controls are also up on the top console

To start:

-Head to bridge, press turbine start that is below the throttles. Make sure turbine reads above 50k rpm before moving the vessle.

-Diesel generator will need to be started if turbine is not used to save battery, or you can use the turbine idle button.


Additional notes: I have kept the interior simple to save weight so you can carry as much as possible, same with any detail for below deck. It makes the vessle pointless for your missions if it can't carry anything.

P.s If you fall overboard, there is a toggle button near the front ramp, swim there and press it so you can get back in.




UPDATE 1:
The ramp has been extended by aprox 1.5m
Slight change to the ramp stop as it was catching occasionally
Paint additions

UPDATE 2:
Added some more spotlights,
Some minor exterior details
Hazard lights for the ramp

MAJOR UPDATE 3:
The superstructure has been moved down to the right height according to the real life vessel. Everything looks much more in proportion.
Removed Mag all's from deck as they are useless
Re-painted and different colour scheme for the deck


KNOWN ISSUES:
Ramp sometimes get stuck when approaching the beach. I think its a physics related issue as the ship suddenly starts turning without any input. The only fix is to reverse up and trip and winch the ramp up / down to get it unstuck. I will try and find a solution before the next update



You will need a custom spawn zone for this as its pretty big. So here is a link to the tutorial !
https://steamcommunity.com/sharedfiles/filedetails/?id=1574269084

15 Comments
homer Aug 9, 2020 @ 3:10am 
uhh so im kinda new and umm... what is a custom build zone?
SkibidiMouseToucher67 Apr 5, 2020 @ 8:39am 
It would be better if the magnets was the big ones, bc the smaller ones has to have another magnet to connect to
Mr Quokka Apr 2, 2020 @ 10:32am 
Does any vehicle with 4 connectors exist anymore? Please share links
poosloth  [author] Mar 30, 2020 @ 8:30pm 
Big Brain: hahahaha the creative island spawn at the dock is where it needs to spawn. But you will need a custom build area. Otherwise download my other barge as it will fit in a unmodified spawn zone
Big Brain Mar 30, 2020 @ 7:51pm 
Followed the instructions to the T... It collides with the hangar but seeing as its a boat I dont think it should spawn in the hangar anyways.. where/ how do i make a new spawn for it?

Thanks
FROJOR Mar 30, 2020 @ 6:29am 
he does not fit where
SPICY_HAM Mar 30, 2020 @ 2:33am 
thx so much
:steamhappy:
poosloth  [author] Mar 30, 2020 @ 2:31am 
SPICY_HAM I have released a smaller version for you :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2040866558

SPICY_HAM Mar 30, 2020 @ 2:09am 
is there any island that can spawn this without changing parameters?
N0qel Mar 29, 2020 @ 11:57am 
it won't download