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[FF7R] Cloud's Weapon Pack with Sephiroth's Masamune
   
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Model
Tags: SFM
File Size
Posted
Updated
239.487 MB
Mar 20, 2020 @ 8:05am
May 6, 2020 @ 7:51am
2 Change Notes ( view )

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[FF7R] Cloud's Weapon Pack with Sephiroth's Masamune

Description
A collection of Cloud's playable weapons for Final Fantasy VII Remake.

Change log:
- 2.0 (2020-05-06): Updated with all of Cloud's Weapons and Sephiroth's Masamune
- 1.0 (2020-03-20): Initial release as Cloud's Buster Sword

Credits:
Crazy31139 ~ Ripped from FF7R Demo (PS4) and ported to Blender (Cloud's weapons)
SSPD077 ~ Provided PAK Game Files from FF7R full game (Sephiroth's Masamune)
DaVinci030 ~ Ripped from SSPD077's PAK game files (Sephiroth's Masamune) and ported everything to SFM
BlueFlytrap ~ Metalness PBR[web.archive.org] / Specular PBR material method[knockout.chat]

Special thanks to Unknown Author for import script to Blender (Cloud's weapons), Gildor (Umodel Viewer), and id-daemon for FF7R PAK extraction tools.

3D Model source can be found through description under "Cloud weapons": https://www.deviantart.com/crazy31139/art/Final-Fantasy-7-Remake-Cloud-833037551

Final Fantasy VII and its items are property of Square Enix.

Includes:
dv030\ffvii_remake\items\weapons\cloud\buster_sword.mdl
dv030\ffvii_remake\items\weapons\cloud\hardedge.mdl
dv030\ffvii_remake\items\weapons\cloud\iron_blade.mdl
dv030\ffvii_remake\items\weapons\cloud\mythril_saber.mdl
dv030\ffvii_remake\items\weapons\cloud\nail_bat.mdl
dv030\ffvii_remake\items\weapons\cloud\twin_stinger.mdl
dv030\ffvii_remake\items\weapons\sephiroth\masamune.mdl
Popular Discussions View All (1)
1
May 26, 2020 @ 12:48am
PINNED: Artwork
DaVinci030
5 Comments
Ace Jun 21, 2021 @ 7:51pm 
Is there a model source for Sephiroth's Masamune?
DaVinci030  [author] Dec 17, 2020 @ 9:31pm 
@Terry Kujo: No plans for that. Plus, I don't have any SSBU+dlc dump files.
DanHasGames Dec 11, 2020 @ 1:49pm 
What about the one from Smash Ultimate when it releases?
DaVinci030  [author] Apr 23, 2020 @ 9:42am 
@Abaddon049: Nah.

FF7R has a number of very hi-poly 3D character models with multiple bones which the Source Engine can't handle without reducing the details. If I were planning to do this, it will take forever to edit (unless you get used to Blender many times with lots of skills).
Divide Apr 21, 2020 @ 4:35pm 
are you able to get cloud from FF7R sense its out?