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Instead of erroring out when it can't place a dragon on the edge of the map, it simply... tries again every few ms... forever.
TPS drops quite significantly until you defog the map to an edge, then it picks back up. You can test this using dev mode to defog the map when things are super low TPS, a dragon spawn vent will immediately occur and the game will go back to normal speed.
Might be worth instituting a check on the Wandering dragon event; if it can't spawn after ~10 attempts, it gives up for 24 hours in game time or something.