Space Engineers

Space Engineers

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Paragon Industries - [CREATIVE - 5x CHARGE RATE] Beam Cannon
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
29.541 MB
Mar 15, 2020 @ 1:24pm
Aug 29, 2020 @ 6:41pm
19 Change Notes ( view )

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Paragon Industries - [CREATIVE - 5x CHARGE RATE] Beam Cannon

In 2 collections by Wortho
Paragon Industries
7 items
WeaponCore Compatible Weapons
38 items
Description
"Fast-charge flavoured ship deleter, fleet evaporator and planet remover."

THIS IS A VERSION FOR CREATIVE. THE CHARGE TIME IS 5 TIMES OF THE NORMAL MOD FOR EASE OF USE AND TESTING
For the main mod, go here.
https://steamcommunity.com/sharedfiles/filedetails/?id=2022951500

Join the Paragon Industries discord to help me discuss new weapon ideas, see new tech, and more!
https://discord.gg/DmuVTEf

Support me on Patreon during these trying times
https://www.patreon.com/wortho

Paragon Industries presents its newest technology- powered by WeaponCore...

The PGI-X Beam Cannon
Capable of tearing through grids at a large range with a huge bolt of plasma, this new superweapon is sure to pack a punch on your cruisers and capitals!

Requires 4 large reactors at full power for 5 (now 1!) minutes just to charge this weapon to fire-ready!

Technical stuff
Grid limit: 1 per grid (subgrids included)
Max power draw: 1200MW
Required charge 100MWh (displayed as 360000MW in terminal)
Damage: 1,000,000 over 25m radius
Travel speed: 2000 m/s

Components
SteelPlate x 25000
Construction component x 2800
Large steel tube x 200
Motor x 2200
Superconductor x 3000
Computer x 3500
Bulletproof glass x 100
Beam cannon research x 10 (custom component, comes with mod)

Beam cannon research component requires Platinum x 100, Gold x 200, 50 x Silver, 100 x Iron

Known issues[/h2]
Gun takes 10 minutes to charge in creative as well as survival. I'd like to mitigate this by creating a laser with a very small charge time for creative as a seperate mod.

Values subject to change. Model will eventually be updated. Please leave feedback! This weapon probably isn't a good idea to build in survival, but you can do it anyway. Building the beam cannon will require a special new component named "Beam Cannon Research" accessable in the assembler. The cannon requires 10 of these and a whole load of steel plates - about 25 thousand of them. Good luck.


--> Do NOT reupload this mod under any circumstances. This workshop item is for posting under the username "Wortho", profile located at https://steamcommunity.com/id/Wortho27/ <--
42 Comments
[/...] FloppyDisk Sep 25, 2023 @ 1:21am 
Same here what JEDIbrc16 said, It only damaged in one axis depending on the block it hit.
everything else seems to work just fine
Obj.704 Sep 29, 2022 @ 8:01am 
Why can't I use this mod in the game. It can be found in the menu but cannot be used and there is no skin
T1meL0stArch1tect Jul 1, 2022 @ 7:20pm 
Has anyone noticed that the cannon now just cuts a slice out of the ship instead of an explosion breaking the blocks around the point of impact or the laser going through
High Lord Baron Mar 9, 2021 @ 2:26pm 
Yeah. It's already a creative version, so why the limit? XD
TheRequiem Feb 26, 2021 @ 6:04pm 
I’m also in support for more than one on a grid... trying to fit four of these bad boys. Pretty please :)
akitoscorpio Jan 17, 2021 @ 2:17pm 
So this thing cored a large mountian at close to 20km's out.... Thank you for making this.
Lord Raso Jan 6, 2021 @ 8:18am 
A version where we can put more than a single laser would be great! Balance is all well and good, but I've got an itching for dual wave motion cannons!
Wortho  [author] Dec 25, 2020 @ 2:19pm 
if i recall, 15km. but it has travel time
Fade Dec 24, 2020 @ 12:29am 
Question, what is this thing's range? is it limited to sync/view distance or does it have a set range?
LightFuse168 Dec 5, 2020 @ 11:22pm 
i love how this works really well, only one thing tho...

can we place more then 1? cause the beam dont pack enough punch for just using one