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THANOS 1/5th POPgrowth (1/5th normal manpower generation speed) https://steamcommunity.com/sharedfiles/filedetails/?id=2794469914
THANOS 1/8th POPgrowth (1/8th normal manpower generation speed) https://steamcommunity.com/sharedfiles/filedetails/?id=2797096863
THANOS 1/15th POPgrowth (1/15th normal manpower generation speed) https://steamcommunity.com/sharedfiles/filedetails/?id=2797096959
These just change MANPOWER growth accross all nations accomplishing same thing as 3xKOST mods
Slower growth of manpower mods to take care of that.
(slower worldwide manpower growth, less divisions that can be build by you and AI hence better performance lategame)
For a similiar mod see
3x Kost Kill Spam Infantry Only NSB
https://steamcommunity.com/sharedfiles/filedetails/?id=2668925470
Set supply (affects attrition) back to vanilla. The supply value already would scale properly with the increased 3x Kosts.
(with thanks to O.Gefr.Löring.363VD for noticing this)
It is in the description:
"This means player and AI will need 3x the ICs, resources, equipment, and manpower..."
O.Gefr.Löring.363VD>>..Fuel for ships 1 Aircraft Carrier 600 fuel.<<
No sure where you are getting that from
edited ship_hull_carrier.txt file:
Vanilla fuel_consumption = 87 Increased 3x in KOST to 261
If you want to tinker with fuel for ships only, try this mod in addition to 3x KOSTs
https://steamcommunity.com/sharedfiles/filedetails/?id=2644441410
O.Gefr.Löring.363VD>>O.Gefr.Löring.363VD that causes heavy imbalances between the factions.<<
All factions are affected 3x.
That is the point of the mod, 3x more stuff needed to build.
Approx 3x LESS UNITS on the board to slow your computer down in lategame.
Run on observer mode and see how it compares to vanilla
Fuel for ships 1 Aircraft Carrier 600 fuel.
Also changes manpower to 3 times of vanilla, would have been nice to know that before trying the mod because that causes heavy imbalances between the factions.
It would be good if the devs would have some sort of option adjustment to do this!