Space Engineers

Space Engineers

179 ratings
UFS Colossus - Atlas Cargo Shuttle V2
4
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
18.825 MB
Mar 8, 2020 @ 5:42pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
UFS Colossus - Atlas Cargo Shuttle V2

Description
But Unit! This thing was on the front page of the workshop. You totally stole it for clicks you pile of sh!t

Mk lets get this out of the way Immediately.



I didn't steal it

This is a bootleg design built entirely from scratch right next to the original for reference. This blueprint would be better referred to as a total performance upgrade to make it survival compatible in ways the original ship was not.

https://steamcommunity.com/sharedfiles/filedetails/?id=2011629392&searchtext=


Specifically this ship ^ made by Grand_Vitesse, who did an incredible job on his ship.

His version of this ship was built for looks. It had internal thrusters that were not hooked up properly and was not built to fly with thruster damage enabled. Making it pretty, but unusable in survival.

Well considering I was in the books for a nice cargo ship with a high capacity hold to carry a selection of manufactured ships or devices 14,000km and drop them off at a base near our faction enemies, I was a little disappointed his ship wouldn't work outside of creative. But I still really wanted it to.

As a result I spent several days rebuilding the entire ship from the ground up with added specifications of...

Redundant Backup Power
Piped Hydrogen Thrust
Thruster damage usable
Vented and sealed (-Maintenance areas are not)
4 Jump Drives
Extra hydrogen storage
Reduce poly count
Reduced Mass
Minor hull shape changes
Space for shield modules
Connectors top/bottom
Easy Access to internal systems
Extra upwards thrust
Artificial gravity

Also hid landing gear into the loading ramp to lock the ship in one place on the ground*

Must be piloted from the Main remote control* Which is accessed either by antenna connection, or sitting in the blue seat in the bridge and pressing 1.

Hotbar 1 : General Control
1 - Main Thrust Toggle
2 - O2/H2 Generator Toggle on/off
3 - Ramp Landing gear (Used to lock the ship in place while landed)
4 - Open Slot for end user choice
5 - Tilt Engine Toggle (Turns wing mounted tilt thrusters on/off, Ship can fly in gravity without them)
6 - Extra lift thrusters (Incase you need more lifting power)
7 - Tilt Engine Switch (Will raise and lower the Wing mounted engines)
8 - Rear Cargo Door Open/Close (Takes about 10 seconds to fully open/close)
9 - Landing Gear Up/Down (Note that they have no breaks so try to land on flat non down hill areas)

Hotbar 2 : Jump Drives
1 - All Drives On/Off
2 - All Drives Recharge On/Off
3 - All Drives Increase Range
4 - All Drives Decrease Range
5 - Open Slot for end user choice
6 - Drive 1 jump
7 - Drive 2 jump
8 - Drive 3 jump
9 - Drive 4 jump

Hotbar 3 :
1 - Gravity Alignment Script on/off
2 - Gravity Alignment Script - Run

The end product was a very similar ship that kept the same style, while increasing efficiency and usability. Not only shaving off about 5 million triangles, but almost reducing the entire ship's mass by 4,000,000 kgs.



I would also highly recommend checking out the original version as its interior looks amazing and is a really good source of inspiration.

Keen. Please. Give us interior blocks reskinned with back panels of the decor blocks. They weigh far less and are much better optimized, they would make large grid interiors vastly cleaner and better on ship performance.

Also please note : This blueprint includes some modded blocks. They are just shield modules from Cython's Energy Shields and the ship will perform in a vanilla game perfectly fine without them, pasting it in without the shield blocks mod will not split the ship.
43 Comments
YT_Jack05 Mar 29 @ 12:40am 
why wont my thrusters work on the roters? they are on but they dont want to work. help please!!!!!
WrathfulBadger Jan 18, 2023 @ 5:16pm 
I'm currently on my private server helping some friends who are new to the game out. And I've found an amazing use for this is to use a parachutable or similar cargo module, hook up a timer block to the internal hangar gears, open the hatch, and drop out supplies like a C-130, its been a boon for us as its allowed me to get needed supplies out to them since their so remote. Very much obliged for reworking this beautiful thing!
UNITGX48  [author] Oct 1, 2022 @ 2:18am 
It is lighter because of the block types used. Most everything that was a solid armor block before is a half slab on this one which was most of the weight reduction, the rest was just the types of blocks used as decoration on the original that bloated its weight. I used interior blocks instead as they are the lightest large grid block (Previous to getting armor panels)
turrhita Oct 1, 2022 @ 1:41am 
also i wonder how this thing is lighter but has tons more things in it compared to the original
turrhita Oct 1, 2022 @ 1:40am 
this is amazing, i have always wondered if someone could make a ship without the thruster problem, now i can use it in multiplayer servers that have thruster damage on
UNITGX48  [author] Apr 4, 2021 @ 8:27pm 
Cant control sub grids from a seat without a script, just easier to make it a remote
Rango451 Apr 4, 2021 @ 7:09am 
Why does the ship need to be run through the remote control/what is the reasoning behind using the remote control instead of a seat?
Epic_Guy33 Mar 18, 2021 @ 11:48am 
If you're having problems with the gyro script, there is an 'off' command you can run which means you dont need to turn off the blocks or gyros
GrimReaperHUN Jan 22, 2021 @ 4:33pm 
Cant turn it around, even If I turn off and on the gyros.
UNITGX48  [author] Dec 18, 2020 @ 12:06pm 
If you turn off the script without turning off the gyros it controls you will always have issues. I have used this exact script for years and have only had problems with it when I forget about the gyros.

It is the perfect script for flying long distances in gravity with minimal effort.