RimWorld

RimWorld

357 ratings
[SYR] Thrumkin
2
7
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4
File Size
Posted
Updated
2.124 MB
Mar 8, 2020 @ 11:18am
Oct 22, 2022 @ 3:39pm
45 Change Notes ( view )

Subscribe to download
[SYR] Thrumkin

In 1 collection by Syrchalis
[SYR] Syrchalis' Mods
24 items
Description
Adds a humanoid thrumbo race.




The Thrumkin are a neolithic race that inhabits different planets, having been captured and brought along for the ride due to their rarity and beauty.





A large, graceful humanoid creature, with long white fur, a large sharp horn and short simple tail. Their striking resemblance to Thrumbos gave them their name and leaves no doubt to where this race might have originated from.

While generally peaceful they make excellent melee fighters, thanks to their resilent hide and razor sharp horn. Thrumkin live in harmony with nature and know more about plants and animals than most advanced cultures, at least on the planet they are living on.

They are not particularly skilled when it comes to building tools and using them, neither are their structures more than simple protection from the elements.

Advantages:
  • 20% less damage from all sources
  • Powerful melee
  • Increased melee hit chance
  • 20% faster plant work
  • 10% higher harvest of plants
  • 20% higher animal yield
  • 10% higher animal tame/train chance
  • 0.5 Beauty base (that's half a "pretty" trait)
  • 20% higher negotiation ability
  • Can be sheared for some thrumbo fur
  • Can eat wood and hay in a pinch
  • Higher carrying capacity
  • Doubled foraged nutrition in caravans
  • Worth 6 royal favor
  • Worth more as slaves (can also be bad when buying)
  • 200 years life expectancy
  • You can steal their horn or re-install a broken/stolen one - the item is the same as from thrumbos
  • You can shear prisoner thrumkin
  • Can share double beds with non-lovers without penalty to either one (even if one is not a thrumkin)
  • Will do lovin' with non-lovers if in a shared bed
Disadvantages:
  • Small chance to get lower quality when crafting/building/scultping
  • 33% slower aiming
  • 20% slower drug synthesising
  • 20% slower researching
  • 30% less trade price improvement
  • 50% higher hunger rate
  • Require special diet, normal nutrition from vegetables, more from animal products, less from meat (lavish meals, survival meals and pemmican will always work normally, ignoring ingredients)
Additional feature: Menardy
Menardy is a unique female thrumkin that spawns regularly (not always!) as faction leader for the thrumkin tribe. She has a unique visual appearance and extremely desirable traits and stats (still somewhat randomized). She can be captured and recruited.





Requires Humanoid Alien Framework loaded before this
Harvest Yield Patch is not required, but highly recommended, otherwise some aspects of the race won't work as I intended them to.





ENABLE CUSTOM ATLAS IF YOU USE GRAPHIC SETTINGS+

Crossover
This mod will allow you to have mixed colonies or tribes with all my race mods. It comes with two scenarios as well.





Collection of my mods for RimWorld

If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
311 Comments
Hoddrock 8 hours ago 
they are a must for every game
Jet May 24 @ 11:43pm 
i dont care much for the naga and harpies but the thrumkin are thrumkin.... they are too good to not have in our colonies!
Malgus Apr 26 @ 1:20pm 
No idea if you plan to update your mods or if you're enjoying life but I wish the best for you man! Your mods were and are great!
Maxene Apr 21 @ 8:34am 
I wish this mod would be updated :(
Turkey Sandwhich Apr 18 @ 11:30am 
1.5 update by chance?
Typh Apr 17 @ 3:02pm 
any chance for a 1.5?
Maki Jan 22 @ 6:54am 
Biotech or alpha genes compability?
PLS
I.R.R.I.S.H. Jan 3 @ 1:18pm 
The thrumkin are "missing body parts" any time that I try to force them to wear boots from the Vanilla Armor Expanded mod.
Purple Dec 29, 2023 @ 4:00am 
What Zanklev said. All those human recolor "thrumbo" xeno mods are unusable
[TLP] lucazz'tuoi Sep 11, 2023 @ 4:15pm 
Could you add and option for remove the wood from the food category?