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For most of the questions you have, the best advice I can give you is to test. The question about "points value" of turrets is certainly possible, but again a rewrite would be needed.
filled with ammo will explode. You
mention that if the block limit (in this
case turrets) is exceeded, the newest
welded/merged turret block that is piped
to ammo will begin taking damage (5-10
delay possibly).
A. Will the turret explode because of your.
mod?
OR
B. Will the turret block simply be deleted?
Again, thank you for taking the time to assist me with these questions.
1.) Does the Mod check subgrids?
(Ex. Custom turrets)
2.) Can I configure it to have different Max
values for Large grid vs Small grid limits?
3.) Is it possible to incorporate a custom.
"MAX Point" value/system for a grid?
(In this case turrets&static weapons,
Large&Small)
-So when players add weapons, it tallys.
up the points based off the type and
total weapons they choose. Allowing
players to have multiple combinations
based off points, instead of just "Max
Allowed of specified block."
What would be lovely is the possibility to bypass the limits by server admin - would make my (and all admins) live much easier :)
In general it works really well and I'd rather use this that Torch plugin which causes many problems. If only I could get modded blocks pairnames in a reliable way I would be in high heaven.