RimWorld

RimWorld

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Utility Columns
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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14.492 MB
3 mar, 2020 @ 23:11
30 jun @ 5:01
118 ändringsnotiser ( visa )

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Utility Columns

Beskrivning
To improve your halls and rooms!
Adds several types of utility column.
All columns hold up the roof, beware of possible roof collapse when moving.

Orbital Trade Column
Acts like an Orbital Trade Beacon, and lights the area, perfect for warehouses.

Sun Column
Acts like a big sun lamp, and keeps the room temperature, perfect for greenhouses.

Frozen Column
Acts like a big cooler, and keeps the room temperature, perfect for fridges.

Sacred Column
An ornamented burial column for the honoured dead.
Designed to keep a dead person for many years.

Light Column
A simple mobile column, just lights the area.

Crystal Light Column
A simple mobile column, more beautiful and luxurious than light column.

Cluster Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will detonate a highly explosive cluster charge into the same direction.

Flame Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will detonate an incendiary bomb charge into the same direction.

Pulse Column
An advanced column for base defence.
Upon detecting an enemy in any direction, it will emits a strong pulse and flash into the same direction.

Deadlife Column
An anomaly column for base defence.
Upon detecting an enemy in any direction, it will raise nearby human and animal corpses as Shamblers.

Archo Column
An ancient archotech platform, repurposed as a column.
Consumes plasteel to repairs all equipable items in nearby stockpile area.

Supports Royalty Column Room Requirements!

Acquired by Research
- Utility Columns
- Defence Columns


Recommended mods
- Better Explosions


Credits
- Russian Translation by NatsuZirok
- Japanese Translation by Niaeashes
- Ukrainian Translation by Garikuhar


GitHub[github.com]
828 kommentarer
Wrath 5 jul @ 1:16 
Hi Neph/Viceroy. First off, Thank you for the great mod! Quick question, would it be possible for these columns to be considered for throme room requirements? Thank you!
S 2 jul @ 16:27 
Nvm it's something to do with all my mods conflicting.
S 2 jul @ 10:03 
I'm getting an issue where the lights are functional, but the model is as if they have no power. They are turned off, but still function as ON. I guess something is conflicting with my other mods, just wanted to ask if anyone's getting the same issue.
Deggial 2 jul @ 3:20 
Thank you for updating the mod!

There are no errors, just a little confusion on my part.
How is the 'Cluster Column' supposed to work?
Ranged-weapon enemies never enter the column's range, instead sniping it from afar.
Is the column only supposed to target melee enemies?
Wouldn't those Flame Columns be better suited to this task?

I've never built them before, only those other useful variants.
(Now I've had to, as VE hasn't added the module for heavy-duty bridges yet, so I can't close the river tiles. I had hoped that the Cluster Column would provide some protection. But no such luck!)
Obliza 1 jul @ 23:53 
This is such a sick idea, +1
Sarus 28 jun @ 23:01 
Could there be a heating variant of the Frozen Column? (that can adjust temperatures)
Quilava 28 jun @ 22:32 
The goat mod is back, now i can light my room and keep it chill at the same time :cta_emo7:
NuanKi 28 jun @ 12:57 
Thanks
Viceroy  [skapare] 28 jun @ 12:54 
Have fun guys. If you get any errors or weird behaviour, let me know and I'll get right to it.
Proxyer 28 jun @ 12:24 
Thank you for 1.6 update works!