RimWorld
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Progress Renderer
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Mod, 1.4, 1.5, 1.6
檔案大小
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更新時間
1.442 MB
2020 年 2 月 29 日 下午 3:56
7 月 10 日 下午 7:20
30 項更新註記 (檢視)

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Progress Renderer

在 Neptimus7 的 1 個收藏中
Neptimus7's big ol' list of mods
353 個項目
描述
Progress Renderer


STOP! See Known Bugs below

Safe to add or remove at any time. You can add it now and disable it in mod settings, so it will be ready for the start of your next game. It auto-enables when starting a new game.

Description
Automatically create scheduled renderings of the full map or only a chosen part of it. There are many options to configure the mod in the settings, including only rendering portions of the map and the render interval.

You can use these renders to create an animated gif or video of your current run. You can also post one on the rimworld.gallery

Controls
  • 9 - render the current map
  • 0 - render the current map, ignoring corner markers
You can change the keybinding in Rimworld Options -> Keyboard

How-to video for rimworld.gallery and Progress Renderer

Notes and current known problems
  • For Camera+ 3.1, using non-Vanilla silhouettes causes Camera+ silhouettes to appear in renders. This is being worked on Stop using Camera+, use SimpleCameraSetting instead.
  • RimWorld does not have vsync in versions < 1.6, so some images may have tearing when the background is moving.
  • Currently in 1.5 the first render will fail with a message about not being able to create the directory. This is currently being worked on, no ETA.

Reporting bugs
You are welcome to join us on discord[discord.gg] and report / ask questions there.

Before reporting an issue, try deleting your config. On Windows, this can be found at %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2010777010_PRMod.xml. Also, make sure that if you're using local copies with Fluffy's Mod Manager that you've manually updated.

Finally, please attach your settings with your bug report. Services like hastebin[hastebin.com] are great for that (but we're not picky on the service).

Source
GitHub: https://github.com/JonathanTroyer/Progress-Renderer

[ko-fi.com]

See the original mod for more info. Also, all credit goes to Lanilor[github.com], the original author of the mod.
熱門討論 檢視全部(3)
61
6 小時以前
Bugs
Neptimus7
2
2024 年 5 月 16 日 下午 1:36
invalid path
Snakaj
2
2023 年 10 月 16 日 下午 7:05
Render Image Now
perilous3d
348 則留言
RoboJesus 3 小時以前 
To clarify I'm just looking to have the squares/grid 'plans' hidden which I can already do manually in game but just want them hidden during the render screenshots if possible
Thatguy{HM} 7 月 30 日 下午 8:00 
can this mod be added mid game
JleRstvie 7 月 29 日 上午 7:31 
I seem to have a problem, in mod settings i disabled rendering of designations (and it worked for 1.4), but mining designations still appeaer on the render. Is it a problem for evereone?
JleRstvie 7 月 29 日 上午 7:27 
@RoboJesus Yeah i have the same problem, I just installed this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2836293416&searchtext=hide+blue but you have to turn the visibility of blueprints manually
RoboJesus 7 月 26 日 下午 4:09 
Also just came here to see if there was a way to not have the blueprints show on renders, I thought I had them disabled on 1.5 but wasn't sure if I was mistaken or not. Checked the mod settings in game already for it but all I have enabled are 'game conditions' and 'weather' Appreciate any help
The Moose 7 月 26 日 下午 2:21 
+1 Would love compatibility with Planning Extended. Also is there any way to not have blueprints show up on renders?
Scherub 7 月 19 日 下午 4:27 
@Neptimus7: I had someone ask me whether my Planning Extended mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=2877392159 ) could add support for this mod here. I think it is way easier to do it the other way around and add the support for my mod in the Progress Renderer mod.

For that reason I've created two pull requests in the GitHub repo, one (optional) to be able to build the project, the other one adding support for the PlanningExtended mod.
Hodhandr 7 月 19 日 上午 8:28 
+1 to render markers attached to gravship.
So far I've been manually reapplying them, but it's kind of a pain to measure out so I get it right
Gravships have names and are tracked in -some- way (you can see their name on any tile they're parked), but I'm a programmer and know how often "well that sounds simple" is so so deceptive.
It would be real nice, though, hope you're finding a way :)
Camo031 7 月 14 日 下午 7:02 
Is there any way to make it so the renders of space areas (asteroids, stations, etc.) also render the planet in the background? Right now all I see is black in the screenshots. Love the mod, and thanks for your work on it
Neptimus7  [作者] 7 月 11 日 上午 8:27 
It's a good idea! For now, yeah just use markers. I can work on a gravship tracking mode, but can't guarantee it's a possibility (just depending on how RimWorld handles "maps"). If I get time this weekend I'll work on it.