RimWorld
887 valoraciones
Progress Renderer
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Mod, 1.4, 1.5, 1.6
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Actualizado el
1.442 MB
29 FEB 2020 a las 15:56
10 JUL a las 19:20
30 notas sobre cambios ( ver )

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Progress Renderer

En 1 colección creada por Neptimus7
Neptimus7's big ol' list of mods
353 artículos
Descripción
Progress Renderer


STOP! See Known Bugs below

Safe to add or remove at any time. You can add it now and disable it in mod settings, so it will be ready for the start of your next game. It auto-enables when starting a new game.

Description
Automatically create scheduled renderings of the full map or only a chosen part of it. There are many options to configure the mod in the settings, including only rendering portions of the map and the render interval.

You can use these renders to create an animated gif or video of your current run. You can also post one on the rimworld.gallery

Controls
  • 9 - render the current map
  • 0 - render the current map, ignoring corner markers
You can change the keybinding in Rimworld Options -> Keyboard

How-to video for rimworld.gallery and Progress Renderer

Notes and current known problems
  • For Camera+ 3.1, using non-Vanilla silhouettes causes Camera+ silhouettes to appear in renders. This is being worked on Stop using Camera+, use SimpleCameraSetting instead.
  • RimWorld does not have vsync in versions < 1.6, so some images may have tearing when the background is moving.
  • Currently in 1.5 the first render will fail with a message about not being able to create the directory. This is currently being worked on, no ETA.

Reporting bugs
You are welcome to join us on discord[discord.gg] and report / ask questions there.

Before reporting an issue, try deleting your config. On Windows, this can be found at %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2010777010_PRMod.xml. Also, make sure that if you're using local copies with Fluffy's Mod Manager that you've manually updated.

Finally, please attach your settings with your bug report. Services like hastebin[hastebin.com] are great for that (but we're not picky on the service).

Source
GitHub: https://github.com/JonathanTroyer/Progress-Renderer

[ko-fi.com]

See the original mod for more info. Also, all credit goes to Lanilor[github.com], the original author of the mod.
Discusiones populares Ver todo (4)
66
20 AGO a las 9:46
Bugs
Neptimus7
2
16 MAY 2024 a las 13:36
invalid path
Snakaj
2
16 OCT 2023 a las 19:05
Render Image Now
perilous3d
353 comentarios
A Wild Guy Appeared 7 SEP a las 6:37 
+1 to the ability to hide planning, or merging the pull request from the Planning Extended mod author
apollodown 3 SEP a las 2:48 
Would it be possible to let us set timer intervals manually? I'd really like to set it to 25 - or ideally even 24.3 or something - hours so it looks like the sun is rising and setting in stop motion
heaven 21 AGO a las 12:25 
+1 to the ability to hide planning in renders! I've only got weather and game conditions turned on in the settings but my renders still capture any planning I've laid out. I try to remember to hide them but I'm not 100% at re-hiding them before the render time.
Protok 8 AGO a las 9:19 
Somehow Progress Renderer not working when Light Map in a list.
No error messages.

https://steamcommunity.com/sharedfiles/filedetails/?id=2388098465
Harry_Robinson1 3 AGO a las 8:20 
I've noticed that rendering images of space maps from Odyssey, e.g. asteroids, has weird effects. The first time was an automatic scheduled render, and instead of the usual planet background my asteroid image had my main base in the background with the asteroid stuff overlaid on top. With a manual render, I just get a plain black background.
RoboJesus 31 JUL a las 16:59 
To clarify I'm just looking to have the squares/grid 'plans' hidden which I can already do manually in game but just want them hidden during the render screenshots if possible
Thatguy{HM} 30 JUL a las 20:00 
can this mod be added mid game
JleRstvie 29 JUL a las 7:31 
I seem to have a problem, in mod settings i disabled rendering of designations (and it worked for 1.4), but mining designations still appeaer on the render. Is it a problem for evereone?
JleRstvie 29 JUL a las 7:27 
@RoboJesus Yeah i have the same problem, I just installed this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2836293416&searchtext=hide+blue but you have to turn the visibility of blueprints manually
RoboJesus 26 JUL a las 16:09 
Also just came here to see if there was a way to not have the blueprints show on renders, I thought I had them disabled on 1.5 but wasn't sure if I was mistaken or not. Checked the mod settings in game already for it but all I have enabled are 'game conditions' and 'weather' Appreciate any help