RimWorld

RimWorld

834 ratings
Progress Renderer
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.391 MB
Feb 29, 2020 @ 3:56pm
Nov 25, 2024 @ 7:55pm
28 Change Notes ( view )

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Progress Renderer

In 1 collection by Neptimus7
Neptimus7's big ol' list of mods
353 items
Description
Progress Renderer

Join the 1.6 PR beta test[rimworld.gallery] regisitration / login required

STOP! See Known Bugs below

Safe to add or remove at any time. You can add it now and disable it in mod settings, so it will be ready for the start of your next game. It auto-enables when starting a new game.

Description
Automatically create scheduled renderings of the full map or only a chosen part of it. There are many options to configure the mod in the settings, including only rendering portions of the map and the render interval.

You can use these renders to create an animated gif or video of your current run. You can also post one on the rimworld.gallery

Controls
  • 9 - render the current map
  • 0 - render the current map, ignoring corner markers
You can change the keybinding in Rimworld Options -> Keyboard

How-to video for rimworld.gallery and Progress Renderer

Notes and current known problems
  • For Camera+ 3.1, using non-Vanilla silhouettes causes Camera+ silhouettes to appear in renders. This is being worked on Stop using Camera+, use SimpleCameraSetting instead.
  • RimWorld does not have vsync, so some images may have tearing when the background is moving.

Reporting bugs
You are welcome to join us on discord[discord.gg] and report / ask questions there.

Before reporting an issue, try deleting your config. On Windows, this can be found at %USERPROFILE%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Mod_2010777010_PRMod.xml. Also, make sure that if you're using local copies with Fluffy's Mod Manager that you've manually updated.

Finally, please attach your settings with your bug report. Services like hastebin[hastebin.com] are great for that (but we're not picky on the service).

Source
GitHub: https://github.com/JonathanTroyer/Progress-Renderer

[ko-fi.com]

See the original mod for more info. Also, all credit goes to Lanilor[github.com], the original author of the mod.
Popular Discussions View All (3)
54
Jun 4, 2024 @ 8:19am
Bugs
Neptimus7
2
May 16, 2024 @ 1:36pm
invalid path
Snakaj
2
Oct 16, 2023 @ 7:05pm
Render Image Now
perilous3d
334 Comments
The Village Guy  [author] Jun 26 @ 10:05am 
@Security Cam #7 That's kind of pushing it to the limits, indeed
Security Cam #7 Jun 26 @ 7:51am 
Nevermind, that's my own fault for trying to render a whole 400x400 world without limiting the corners, and making each tile 64 pixels on top of that lol.
Security Cam #7 Jun 26 @ 7:49am 
How long is the "Rendering map image" pop up supposed to be?
I've been waiting for 10 minutes and it's still there. There's no error in the console, I can unpause the game just not move the camera around
Anto:-. Jun 25 @ 6:38am 
wish could to support the v1.6:steamthis:
Ash Jun 22 @ 7:55am 
@Jamhax settings > mod options > camera plus > Vanilla dots. Edge dot size 0%
Jamhax Jun 19 @ 2:02pm 
Captures the dots at the border of the screen that indicate colonists and enemies if you are somewhere else with the camera. Afraid to ask since this is such an awesome addon, but can that be fixed?
https://i.imgur.com/i1Oetc1.png
Neptimus7  [author] Jun 11 @ 2:21pm 
@Harmonea this is because RimWorld has no VSync option. Setting the game to borderless window may help on Windows.
Harmonea May 23 @ 11:28pm 
Thanks for your response.

Please don't get me wrong here: I truly do appreciate all your work on this mod. But I and most in my circle run this mod because of a love for timelapses, not a desire to post on some website. If I'm posting on a mod's workshop page, I'm asking how to use the mod better, not how to follow your website rules.
The Village Guy  [author] May 23 @ 11:27am 
@Harmonea sadly there isn't. This is the reason why ships being landed is a requirement on rimworld.gallery . There's a howto video in the sidebar in case you want to land it just for making a render
Harmonea May 23 @ 9:31am 
Is there any chance of better support for SOS2? I just took my colony to space for the first time and things are looking pretty dire as it tries to handle the ever-shifting planet and starfield BG: https://imgur.com/a/1cziT81

Could it possibly blink in a flat space-blue BG instead on the frame it's rendering?