RimWorld

RimWorld

236 ratings
RPG Style Inventory CE Revived [1.0-1.5]
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.577 MB
Feb 27, 2020 @ 11:38pm
May 25 @ 9:02am
31 Change Notes ( view )

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RPG Style Inventory CE Revived [1.0-1.5]

Description
Rise, RPG Style Inventory CE! https://steamcommunity.com/sharedfiles/filedetails/?id=1792460604

Work done includes using CE apparel layers added in CE 1.6, and a partial rewrite of the code to improve the GUI draw time by 10%. Otherwise the implementation is comparable to RPG Style Inventory V3.3

Many credit go to the author of RPG Style Inventory, Combat Extended, and the original author of RPG Style Inventory CE. This project wouldn't exist if not for their fantastic work.

If you like it, go to the RPG Style Inventory mod page and leave an upvote.

Github: https://github.com/flyfire2002/RimworldRPGStyleInventoryCERevival

Load Order
Core
Combat Extended
This Mod
(Since this is a fork of RPG style inventory, you don't need the original mod)

Testing and debug request

I tested it will some stuffs from Boots and Stuff, RimFashionSta, and Apparello 2. I'm unlikely to devote time to made your thing compatible if you have customs apparel layer. Sorry.

If you want debug help / to report stuff not showing up, you need to tell me what item from what mod is missing, what layer and body parts it occupies (check <the mod folder>/Defs/ThingDefs_Misc/Apparel_***, folder name may be different but you get the idea), and if the layer is customized, what layer has the mod defined.

You know what, even if you do the above I will probably just tell you that the missing stuff (especially if it is NOT core apparels or CE apparels) is actually being drawn over by another apparel, and nothing much I can do about it since all slots in the GUI can be used by something, aka no spare place I can move the stuff to. Thus I might look into it if you let me know what item and mod it is, but no guarantees...I'm sorry.

Compatibility
Jewelry mod: Load this mod before Jewelry
Duel Wield: Hell yeah actually nope
Celcius and Farenheight : Should display correctly

Help Needed for Localization!
For the existing French and Russian localization, I added 4 new strings that needs localization work...For other languages other than EN/Chinese (S/T), your contribution will be much appreciated. Please submit your change to the Github.

Link and Credits
RPG Style Inventory:
https://steamcommunity.com/sharedfiles/filedetails/?id=1561221991

Combat Extended:
https://steamcommunity.com/workshop/filedetails/?id=1631756268

Credit:
Sandy, Author of RPG Style Inventory
Yithend21, Author of RPG Style Inventory CE
Everyone who did the localization of the original RPG style Inventory
Combat Extended Team
251 Comments
flyfire2002  [author] May 25 @ 9:03am 
Updated the loadAfter tag in about.xml to make it work with sorters.
bAhAcAn May 25 @ 1:14am 
Hello friend. Just wanted to share that the sorting option on RimSort puts this mod prior to CE which causes mod not to function. Anyone using Rimsort should manually move RPG inventory under CE after each auto-sort.
EtherealLuna Apr 26 @ 11:46am 
rip
flyfire2002  [author] Apr 25 @ 7:38am 
Hi @EtherealLuna, this mod's code base diverged from the regular mod a long long time ago. I was not able to put in the time to get it in line
EtherealLuna Apr 24 @ 11:36pm 
Why are the slots hard coded instead of fluid like the regular mod?
flyfire2002  [author] Mar 31 @ 10:04am 
@roc No. Please see the link to the original mod in Link and Credits
roc Mar 31 @ 6:03am 
is this mod compatible for vanilla game without combat extend ?
flyfire2002  [author] Mar 30 @ 9:11pm 
@OzzyDaGoat The original (or the forked one, fwiw) RPG Inventory does not require Combat Extended :)
OzzyDaGoat Mar 29 @ 5:34am 
wish combat extended wasnt a requirement :/
flyfire2002  [author] Nov 16, 2024 @ 10:26am 
( ͡° ͜ʖ ͡°)