RimWorld

RimWorld

240 vurderinger
VGP Soylent Production
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Opdateret:
1.132 MB
25. feb. 2020 kl. 5:40
16. mar. 2024 kl. 11:49
13 ændringsbemærkninger ( vis )

Abonner for at downloade
VGP Soylent Production

I 1 samling af dismarzero
Vegetable Garden Project 1.1
25 genstande
Beskrivelse
Adds Soylent Production...

(Does not require Vegetable Garden)

A more advance version of the mod.

- There aren't Soylent Cola and Soylent Medicine anymore. You can produce "Soylent Blue" (Animal Meat), "Soylent Purple" (Insect Meat), "Soylent Red" (Fruits Vegetables) and "Soylent Yellow" (Animal Products) instead.
- You need to butcher the corpses (humans, insects and other animals) before you can "transfer" the meat into the corresponding "Soylent Type". So you will have some mood debuff.
- You can only process five pieces of ressource per action. So production time has been gone up quite a lot.
- Additionally "Soylent Products" aren't that OP anymore: one junk of meat / fruit / vegetable will be one piece of Soylent; Nutrition was reduced from 0.15 to 0.05.
- "Soylent Products" will rot eventually. But before they will last very long - even longer than pemmican (50% longer). And if you refrigate them, they will theoretically last forever.
- Research costs have been increased and electricity has been integrated as a research prerequesition.

But I also integrated some simplifications (and so raised the OPness of this mod):
- All "Soylent Products" will stack up to 500 items per tile.
- There is an additional research step: "Advanced Soylent Production". After researching that, you can mass produce all "Soylent Products" (100 pieces instead of five, at a 35% reduced production time). Also you will be able to produce "Survival Meals" out of "Soylent Products" and/or pemmican (at a higher ressource cost than regular "Survival Meal" production).


Orignal Mod made by master modder JuliaEllie. Maintain By dismar. Remastered by PhileasFogg!
Art updated by CrustyPeanut
https://ludeon.com/forums/index.php?topic=5450

-latest Chinese translation, thanks to: bfmsc

Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]
64 kommentarer
gunns22 6. nov. 2024 kl. 17:42 
@dismarzero I got another idea while waiting on an answer. We have represented in the Soylent colors people, plants, animals, bugs, and milk/eggs, but not monsters. How about a recipe where feeding Twisted Meat into the Soylent machine makes Soylent Orange?
gunns22 4. nov. 2024 kl. 17:50 
So, why'd you remove Soylent Cola and Soylent Medicine? Just curious.
dismarzero  [ophavsmand] 5. maj 2024 kl. 16:16 
Yea that's not too much to do.
Ashlynn 5. maj 2024 kl. 9:24 
It would be really handy if we could un/reinstall the machine. I'd love to carry one along to quickly set up work camps. Thanks for the mod; I've been enjoying it a lot. :)
dismarzero  [ophavsmand] 16. mar. 2024 kl. 11:49 
1.5!
toetruckthetrain 22. aug. 2023 kl. 20:18 
finally, i can weaken the men in my colony easier than ever before
EtsuyaH 11. jan. 2023 kl. 0:15 
I need to call Detective Robert Thorn
dismarzero  [ophavsmand] 10. jan. 2023 kl. 15:04 
Yeah it's not human meat.


Soylent Green - made from "High Energy Plankton"®.
EtsuyaH 10. jan. 2023 kl. 9:11 
Soylent Green doesn't work for cannibals. They still want human meat
dismarzero  [ophavsmand] 8. okt. 2022 kl. 8:41 
1.4 unstable is here! I'll be working on my mods over the week. I am back :P

I have found no bugs in the day of testing I have done.

Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!