RimWorld

RimWorld

227 ratings
VGP Soylent Production
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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1.132 MB
Feb 25, 2020 @ 5:40am
Mar 16 @ 11:49am
13 Change Notes ( view )

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VGP Soylent Production

In 1 collection by dismarzero
Vegetable Garden Project 1.1
25 items
Description
Adds Soylent Production...

(Does not require Vegetable Garden)

A more advance version of the mod.

- There aren't Soylent Cola and Soylent Medicine anymore. You can produce "Soylent Blue" (Animal Meat), "Soylent Purple" (Insect Meat), "Soylent Red" (Fruits Vegetables) and "Soylent Yellow" (Animal Products) instead.
- You need to butcher the corpses (humans, insects and other animals) before you can "transfer" the meat into the corresponding "Soylent Type". So you will have some mood debuff.
- You can only process five pieces of ressource per action. So production time has been gone up quite a lot.
- Additionally "Soylent Products" aren't that OP anymore: one junk of meat / fruit / vegetable will be one piece of Soylent; Nutrition was reduced from 0.15 to 0.05.
- "Soylent Products" will rot eventually. But before they will last very long - even longer than pemmican (50% longer). And if you refrigate them, they will theoretically last forever.
- Research costs have been increased and electricity has been integrated as a research prerequesition.

But I also integrated some simplifications (and so raised the OPness of this mod):
- All "Soylent Products" will stack up to 500 items per tile.
- There is an additional research step: "Advanced Soylent Production". After researching that, you can mass produce all "Soylent Products" (100 pieces instead of five, at a 35% reduced production time). Also you will be able to produce "Survival Meals" out of "Soylent Products" and/or pemmican (at a higher ressource cost than regular "Survival Meal" production).


Orignal Mod made by master modder JuliaEllie. Maintain By dismar. Remastered by PhileasFogg!
Art updated by CrustyPeanut
https://ludeon.com/forums/index.php?topic=5450

-latest Chinese translation, thanks to: bfmsc

Old versions of my mod:

I do keep the last stable version of each version of the game on my Nexus mods page. And 1.0 and older mod downloads can be found on my Dropbox / Forum / Nexus accounts.

Forum:
Forum Download Link[ludeon.com]
Dropbox 1.0 version
DropBox Download Link[www.dropbox.com]
Nexus mods:
Nexus Mods Download Link[www.nexusmods.com]
Steam News and Credits For my mods:
Vegetable Garden 1.0 / 1.1 Collection On Steam

Wanna support the mod? Buy me a Coffee! [ko-fi.com]
62 Comments
dismarzero  [author] May 5 @ 4:16pm 
Yea that's not too much to do.
Ashlynn May 5 @ 9:24am 
It would be really handy if we could un/reinstall the machine. I'd love to carry one along to quickly set up work camps. Thanks for the mod; I've been enjoying it a lot. :)
dismarzero  [author] Mar 16 @ 11:49am 
1.5!
toetruckthetrain Aug 22, 2023 @ 8:18pm 
finally, i can weaken the men in my colony easier than ever before
EtsuyaH Jan 11, 2023 @ 12:15am 
I need to call Detective Robert Thorn
dismarzero  [author] Jan 10, 2023 @ 3:04pm 
Yeah it's not human meat.


Soylent Green - made from "High Energy Plankton"®.
EtsuyaH Jan 10, 2023 @ 9:11am 
Soylent Green doesn't work for cannibals. They still want human meat
dismarzero  [author] Oct 8, 2022 @ 8:41am 
1.4 unstable is here! I'll be working on my mods over the week. I am back :P

I have found no bugs in the day of testing I have done.

Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.

Please let me know if you find core coding that needs updating in my mod and I'll put it in!
dismarzero  [author] Aug 1, 2022 @ 1:14pm 
:)
Gamer Jul 30, 2022 @ 9:39pm 
people