RimWorld

RimWorld

73 ratings
Garam, Colorful Name
   
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Mod, 1.0, 1.1
File Size
Posted
Updated
7.245 MB
Feb 23, 2020 @ 9:56am
Feb 29, 2020 @ 3:24am
5 Change Notes ( view )

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Garam, Colorful Name

Description
========== Info ==========

Mod Version: 1.0.0-200224

Wow. much colorful!

This mode allows you to change the name color of colonist.


========== Mod Sort Order ==========

[Core]

[Very Important Mods]
  [HugsLib]
  [Etc]

[Garam]
  [Garam, Colorful Name]

[Other Mods]
  [Etc]


========== Developers ==========

[Code]
  [Dalrae - 달래]

[Art]
  [Latki - 랏키]


========== Copyright ==========

모든 저작권은 [Dalrae]에게 있습니다. 이 콘텐츠는 Steam 계정 이름 [WHAQL5000]을 제외한 타인이 배포하는 것이 허락되지 않았습니다.
All copyrights are by [Dalrae]. This content is not allowed to be distributed by anyone other than the Steam account name [WHAQL5000].


========== Patch Notes ==========

[1.0.0-200224] : Mod release.
[1.0.1-200225] : (1.1) Fixed bug that only set to 0 or 255.
[1.0.2-200229] : Fix Texture Error.
15 Comments
Axelerator Aug 16, 2023 @ 11:51pm 
Someone please update this mod to 1.4!
Hightech Aug 2, 2021 @ 1:36am 
im last person that comment on this and now i need a 1.3 wish i knew how to program/Update
Hightech Aug 29, 2020 @ 7:11am 
1.2 update super please
Aþi Feb 29, 2020 @ 2:58pm 
Hey Sleezy, and others: i had that problem aswell but if you're using Colony leadership, that's actually the mod breaking the game because of multiple clashing dependencies.
I suggest you try without Colony leadership.
LSTM Feb 28, 2020 @ 8:00pm 
This mod breaks the game rn
Sleezy Cabbage Feb 28, 2020 @ 3:00pm 
Hi, as of today this mod is causing a majority of my hud to vanish :(. no matter where i put this in my load order, even by itself with HugsLib, it still gives me this isse.

Type HarmonyPathces_DrawCharacterCard probably needs a StaticConstructorOnStartup attribute, because it has a field button of type Texture2D. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?-775045760::Update_Patch1>(Root)
Verse.Root_Entry:Update()

It causes mainly the Pawn Cards at the top to vanish. I was playing just last night, the 27th of February, fine. It wasnt until just today that this issue began and i tracked it down to this mod.
carlarc Feb 26, 2020 @ 9:52pm 
i love ur drawing & edits theyre fantastic

small mod but it has lots of soul!
tiagocc0 Feb 26, 2020 @ 6:16am 
Hmm, no, it seems it is still falling into some pre determined colors, at first I tried some orange and would turn yellow, when I accessed it again would only show 255 or 0 as value, now the yellow color changed to gold, 255, 200, 0, but if I tried to change to something close it will revert to this color.
tiagocc0 Feb 26, 2020 @ 6:04am 
@Captain Lurmey When I was selecting it would only allow 255, it would reset to 0 on any value below 255, but today it is working
nhatanh0475 Feb 26, 2020 @ 12:58am 
Hope it would have rainbow effect :3