Hearts of Iron IV

Hearts of Iron IV

46 ratings
[ENG]MSF - Walker+
   
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File Size
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776.731 KB
Feb 18, 2020 @ 5:33am
Jan 9, 2021 @ 7:03pm
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[ENG]MSF - Walker+

Description
Overview
This mod adds "walker" to my mod "Militaires Sans Frontieres"
Walker Gear can only be developed by MSF and Zanzibar Land.

"Militaires Sans Frontieres-mech" and "Hearts of Mech"/"Hearts of Mech (None SAKURADITE)" cannot be used together.

It is possible to add a nuclear launch function to metal gear as an option. (It can be switched on/off by game rules and is disabled by default.)
The firing of nuclear must meet all of the following conditions.
・Possessing a nuclear bomb (3 or more)
・During the war with the target country
・There is a division in the target state or its neighbor
・Divisions including Shagohod or Metal Gear (ZEKE, ST, REX) are on the map

※I have set up to require three nuclear bombs for a single nuclear launch, but the balance may be poor.
Welcome your comments.

Compatibility
Competes with mods about technology trees.

Credit
Gear Kreig- a Mecha unit mod based off DP9's Gear Kreig [1.0]
https://steamcommunity.com/sharedfiles/filedetails/?id=920670957

License
CC NC
(C) 2020 Diekbeck
14 Comments
pc_suffering Sep 5, 2023 @ 7:14pm 
For some reason, the "improvement of mining technology" says it will give oil in Salamanca, Spain, not in your lands
tooler May 23, 2021 @ 11:55am 
This mod is perfect for people who dont want to align themselves with a country, the uniqueness of the mother base is my personal favorite with the IDROID and all of that. I'm wondering if you will go a step further and create a world that is better suited for the time period? Essentially the Cold War mod but with MSF and Mother Base in it. Possibly?
ChipopHQ Mar 18, 2021 @ 12:44pm 
Can you have the vanilla nations on the map have metal gears as well. The Nazis are perfect with their own nuke launching Metal Gear Rex.
Wrath_of_Janos Jan 25, 2021 @ 4:38am 
cool mod

Can make it in his own developmenttree and as a standalone version, because i have map troubles with the mod Sans Frontieres
Diekbeck  [author] Mar 1, 2020 @ 1:41pm 
@Corvus @☩DeadAngels/Leo1032[THG]☩
I got it. Fixed "mech tree" slightly to the right.
Sorry to bother you, but if you still have a problem please let me know.
Evrant Mar 1, 2020 @ 12:17pm 
Might need to move the overlays around a bit for the Armor tab, since the Walkers overlap onto the Super Heavy Tank, that may be what DeadAngels was referring to.
Diekbeck  [author] Mar 1, 2020 @ 3:56am 
@☩DeadAngels/Leo1032[THG]☩
Thank you for your comment.
I tried the matter you pointed out and found no problem.
If you're still having problems, could you please tell me more?
z1njio Feb 23, 2020 @ 12:45pm 
add to friends plz
DeadAngels|死亡天使 Feb 22, 2020 @ 7:07am 
And maybe change the Icon for the units
DeadAngels|死亡天使 Feb 22, 2020 @ 7:05am 
Really nice mod but the Borders arent more fixed you cant research super heavy anti tank, anti air and arty more for the Super Heavy Tank