Arma 3
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[KA] G11 & AN94
Data Type: Mod
Mod Type: Weapon
File Size
76.886 MB
Jan 31, 2020 @ 4:59am
1 Change Note ( view )

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[KA] G11 & AN94

G11 and AN-94 taken directly from great KA Weapons pack. No changes made.
All rights belong to KA, thanks for working on his great addon.

Link to the original pack:
X-Bar Jul 4, 2021 @ 3:44am 
@Kitz The startup / Missing addon error also makes any saved mission unloaded able due to missing content
X-Bar Jul 2, 2021 @ 8:06pm 
@Kitz I can confirm every point from @Makkura. The startup errors are my biggest worry. For the damage, I just have used it for Sci-fi stuff so that (for me at least) has been easy to work around. If you do update the damage please make a note of it.

@TacShooter I do agree that the dispersion is too low in horizontal plane and too high in the vertical plane but that might be hard to solve in ARMA. It was a weird unique gun.

I do really enjoy that you have made a small pack of this! :steamthumbsup:
SPARTAN010824 Oct 10, 2020 @ 9:37pm 
@Herr Kitz I am a mod maker and am wondering about putting some weapons from the KA pack in my group's mod, my question is were you able to get in contact with the author? It seems he has been inactive for a long time
Kitz  [author] Apr 15, 2020 @ 12:49pm 
@Makkura I'll check damage of G11 in near future, seems odd too.
For error on startup - i've just copied content of original base .pbo files without changing anything. Will revisit those startup errors as soon as i have enough free time.

Makkura Apr 15, 2020 @ 11:57am 
Hm, is the G11 supposed to be able to kill people hitting them in the foot at 500m with a single bullet? Seems odd.
I also get a mesage about "Addon 'KA_Cloudlets_Fix' requires addon 'AA12'" on game launch and "KA_magazine_functions\scripts\fn_InitCM.sqf not found" +
"KA_magazine_functions\scripts\init.sqf not found" after game launch. Have not further investigated those, but they don't appear to be incompatibilities, if I go by the descriptor "not found".
TacShooter Feb 9, 2020 @ 7:41am 
The G11 needs to have dispersion set so that if you aim just to the left or right of a man-sized target one of the rounds of the 3-round burst should land on the target when in the prone position. The 3-round burst cyclic rate was designed in order to increase the chances of a hit on a man-sized target at 300 meters. (This also implies that 3-round burst dispersion on normal weapons should be much higher, but that's another discussion.)
El Berl Feb 1, 2020 @ 6:24pm 
I've spoken with KA numerous times. He's extremely lax on permissions.
Kitz  [author] Feb 1, 2020 @ 12:37pm 
@skelerton don't worry, KA is ok (AFAIK) with using his stuff with credits and links to source. I don't own anything, i'm just making much smaller pack (75MB vs 1.5 GB) with really rare weapons to find on Steam Workshop.
skep Feb 1, 2020 @ 10:44am 
I feel like this is a violation of copyright